Fission Turret

 is a unit. It's an inexpensive, weak attacker with limited Lifespan that can be sacrificed to obtain Green resources.

Strategy
 can provide you one attack each turn throughout its Lifespan. Its Ability gets you a burst of 3 green for the cost of 3 energy through self-sacrifice.

's Gold and tech cost is rather similar to a Tarsier, with one green instead of one red. However, has a lifespan of  instead of Tarsier's  build time.

Generally, the best use of a would be to let it attack each turn and use its Ability the turn before it dies due to Lifespan. You have to make sure to have 3 energy at your disposal for this specific turn. Therefore, Fission Turret has good synergy with Engineer producing units, such as Hellhound or Sentinel.

's Ability gives you the green for one high green cost units like Asteri Cannon or Cluster Bolt on a single Conduit. In sets with such units, you might want to buy one each turn to be able to continuously pop them. It also makes Forcefield very efficient, as the essentially free comes for a loss of  or so at most, Engineers are non efficient soak.

can also be use as a fast source of damage at any point in the game when you want to put pressure on your opponent immediately even if you do not plan on using its ability.

Openings
Player 1 has an efficient way to get the first Conduit while cutting only a small amount of economy if is in the set:


 * DD
 * DC
 * 1) DD +

Change log

 * May 23rd, 2015
 * Lifespan increased from to .  ability cost reduced from 4 energy to 3, but produces  instead of.
 * December 1st, 2014
 * Added.