Gauss Fabricator

 is a unit  which produces one Gauss Cannon per turn over the course of its Lifespan. It is part of Antares.

Strategy
is extremely cost efficient in the long run, getting you up to 8 constant attack through Gauss Cannons built over its Lifespan. That makes it a good investment in slow high economy games, especially games where you expect huge breaches at the end, as the sturdiness of the produced Cannons might let you outlast your opponent and manage to win even if you were breached first.

While it is efficient to start Attack building with the unit, it's OK to build as long as getting Attackers with Build time 2 through 5 for 3G +2G +1G +G is not bad, as the constant Attack rises matching a defensive pressure.

Conversely, is not the best choice in fast-paced games where your opponent is liable to breach you quickly and destroy your economy with aggressive units like Feral Warden and Grimbotch. Once you can't buy defense anymore, they only have to whittle the Cannons down.

is also a bad choice against snowbally red units like Amporilla and Lucina Spinos that will quickly win the game if you don't pressure them.

Thanks to the high amount of health it provides overall, is a nice addition to your build when going for a breach me I don't care strategy.

Openings
has some excellent options available for rushing into play with various cheap drones. For example, player 1 can open with:
 * DD
 * 1) DC +Galvani Drone
 * 2) CC +Galvani Drone

or


 * DD
 * 1) C +Doomed Drone x2
 * CC

and


 * DD
 * 1) DDE
 * 2) C +Doomed Drone x3
 * 3) CC +Doomed Drone x2
 * 4)  +Doomed Drone x2

Player 2 needs no fast drones to get a turn 4 Fab:
 * 1) ... DD
 * 2) ... DDC
 * 3) ... DCC

However, with standard Drones only, player 1 can still get a Fab on turn 4, but would rather wait till turn 5 with the next build:


 * DD
 * DD
 * 1) DDC + 2 gold
 * 2) DDCC
 * 3)  + 2 gold

The following diverted line is only for getting a Blastforge 1 turn earlier vs rushing. Needs to weigh about of value on the turn the user blocks to pay for inefficiency costs.
 * 1) DD
 * 2) DD
 * 3) DCC
 * 4) DD (6 gold float)
 * 5) Gauss Fabricator (7 gold left)

Here is the turn 4 Fab build for player 1:

It works well with units such as Venge Cannon or Tantalum Ray.
 * DD
 * CC
 * DD

Player 2 Thorium Dynamo (1):


 * DD
 * 11
 * D
 * 1) D1 or other (6 left)
 * 2)  (6 left)

Player 2 Thorium Dynamo (1) and Wild Drone (0):

Gains an extra Drone over the rush line.
 * 01
 * 00
 * 1) CC0

Player 1 Auric Impulse (1). Leaves with 12GGGG Econ available, may get a tech the same turn instead.
 * DD
 * 1) DDE
 * 2) 111
 * 3) CCCC11
 * 4) Gauss Fabricator (7 gold left)

Player 1 opening with Zemora Voidbringer and Xaetron.
 * DD
 * DC
 * 1) DDC
 * 2) Zemora Voidbringer +DD
 * 3) DDC (3GG left)
 * 4) Gauss Fabricator +C
 * 5) Xaetron +D

Player 2 opening with Zemora Voidbringer and Auric Impulse (1).
 * DC
 * CC
 * 1) Zemora Voidbringer +1
 * 2) Gauss Fabricator

Player 1 with Vivid Drone (1) instead of Auric Impulse.
 * C1
 * C1
 * 1) Zemora Voidbringer +E1
 * 2) DDD
 * 3) Gauss Fabricator

Player 1 Wild Drone (1)
 * 1) E11
 * 2) 111
 * 3) C11
 * 4) CCD
 * 5) Gauss Fabricator +1

Change log

 * September 18th, 2015
 * Cost decreased from to.
 * Health decreased from to.