Turn

A game of Prismata is divided into turns that include the Action, Breach and Defense phases.

In general, a Prismata game goes through the following cycle, ending once one player's units are destroyed:
 * Player's turn
 * Player may attack, initiating a damage or defense phase
 * Opponent's turn
 * Opponent may attack, initiating a damage or defense phase
 * Repeat

During a turn, a player can purchase units or trigger click abilities, usually revolving around one or both of these two overall goals:
 * Keeping his or her defense above the opponent's attack value, limiting how many units are permanently damaged or destroyed.
 * Raising his or her attack value up to or above the opponent's defense in order to inflict maximum damage to opponent units.