Frostbite

 is a unit. It's an inexpensive source of chill, but it self-sacrifices at use.

Strategy
can be considered the red equivalent of Gauss Charge and Pixie, in that it can be a sink for that would otherwise have gone unused at the end of the turn.

At Chill, is able to chill all defenders in the basic set, most notably Wall. Against breach-vulnerable units such as Tarsier and Shadowfang, s can be stockpiled to threaten a breach, forcing an opponent to spend an additional for Walls to defend against each. A good counterplay to this is to build semi-breach-resistant units such as Drake and constantly allow small breaches (often for 0 or 1) since spending a large pile of s is a high cost to pay for only a small breach. Naturally, this counter is less effective if you have more vulnerable units such as Tarsier, but still applies. The only time it really doesn't apply at all is in games featuring legendary absorbers such as Centurion or Defense Grid, as in those games a breach for exact is fatal even if your opponent payed a high cost for it. Therefore Frostbite is usually very strong in games with legendary absorbers.

Frostbite is countered hard by vigilant defense units such as Xeno Guardian and Ossified Drone.

Since chills for a fixed, having defenders with amounts of health that are not multiples of 3 (Forcefields and Infusion Grids, for example) can allow a player to defend more comfortably. In this scenario, since not every is able to chill for the maximum amount, the defending player needs less total defense to avoid getting breached. On the other hand, s can be paired with other chill that may be in the random set, especially Cryo Ray, to chill for exact amounts and apply more pressure.

is also produced by both Frost Brooder and Endotherm Kit.

Change log

 * June 30th, 2015
 * Build time increased from to.