Deadeye Operative

 is a unit. It has a game-changing ability to cut down opponent's economy.

Strategy
Deadeye Operative provides the unique Ability to take out your opponent's economy, being able to destroy three Drones per Operative regardless of any of your opponents blockers. Next to no other unit in the Random Set provides this ability with the exception of Apollo.

Deadeye Operative effective reduces Drone supply by 12, making it generally a must-buy in sets where you would normally want many more than 15 Drones. Remember that s can hit Drones, and ONLY Drones, thus Wild Drones, Vivid Drones, Trinity Drones, and Doomed Drones are immune to their Ability. Thus you should be careful about going for Deadeyes if your opponent could convert all of their Drones to some alternate econ unit before your Deadeyes run out of stamina.

Deadeye Operative is an econ unit, so it tends to be good in most of the same situations as lots of Drones - Doomed Mech or Energy Matrix probably means you should go for Deadeyes, for example. On the other hand, Feral Warden or Redeemer probably means you should not.

Openings
In sets where Deadeye Operatives look desirable, it is common for Player 1 to open with:


 * DD
 * DD
 * BB
 * 1) DD +

And continue buying nothing but Drones, Engineers, and Deadeyes until all the Deadeyes have been bought.

Player 2's most common build is the following:


 * DD
 * DD
 * 1) DBB
 * 2) DDE +

Player 2 can rush.


 * DD
 * BB
 * 1)  +D
 * 2)  +DD
 * 3)  +DDE (Not often possible, enemy had often fired before)

Change log

 * September 23rd, 2016
 * Cost increased from to.
 * HP increased from to.
 * June 10th, 2016
 * Cost decreased from to.
 * HP decreased from to.
 * February 17th, 2016
 * Cost changed from plus consuming a Steelsplitter to.
 * HP decreased from to.
 * No longer attacks.
 * Now blocks.
 * No longer requires attack to be spent when sniping drones.
 * October 15th, 2015
 * Stamina added.
 * March 11th, 2015
 * Cost changed to plus consuming a Steelsplitter.
 * February 15th, 2015
 * Cost increased from 8 to 11.
 * Attack increased from 1 to 2.
 * Ability's activation cost increased from 1 to 2.
 * Health increased from 2 to 4.
 * December 17th, 2014
 * Cost increased from 7 to 8.
 * Is no longer a blocker.
 * Attack increased from 0 to 1.
 * Ability now costs 1 to active.
 * Health decreased from 3 to 2.
 * October 4th, 2014
 * Added.