Endotherm Kit

 is a legendary unit  that provides a delayed burst of Chill potential.

Strategy
The  is effectively a time-bomb of Chill, providing a burst of 16 Chill with a rather lengthy build time of 4 turns. It's also somewhat efficient by weight, as the components would cost 12Gold total. However, it has a long build time, worse than just twice as long overall, so the opponent gets time to build up to defend against it, thus, the best usage of should be to threaten a breach with the freeze, but not actually breach. While your opponent needs to build up defense inefficiently against your Chill, you can easily build up your economy and Attack.

However, neither the Cryo Rays nor the Frostbites can perpetually freeze blockers. Thus, whatever additional defense your opponent builds to defend against the will still be around. Either you'll need to use the economic advantage of having less pressure for getting blockers, to build up more attack, or use the burst Chill to do a damaging breach, such as destroying an important 1 Health unit like Lucina Spinos. Even the destruction of Drones can prove handy, as setting your opponent's economy back is generally always useful. It is also a crushing advantage when the set has units with Lifespan, as the Chill can be used as targeted Attack, or to deny such units from being efficient Soak this way.

However, another way to react to an isn't to build additional defenders, but to build up a breach-resistant defense, via Green units such as the Gauss Cannon. The Chill isn't terminal, thus the one-time burst for a breach is much less efficient than what it would be with units such as Tarsiers. Should this happen, generally you'll want to keep your units back, and build up Attack to eventually break through.

It should be noted that you can only purchase a single per game. You thus can't threaten additional Chill after the first kit without other units. If one is going to use the Chill, it should either be to breach and deal significant damage (via the Frostbites) or freeze off granularity to force an inefficient defense (via the Cryo Rays).

Openings
Player 1
 * DD
 * DC
 * DA
 * 1) TTD
 * 2) Endotherm Kit (6R left)

Player 2 Natural but produces excess Green.
 * DD
 * 1) DDC
 * CA
 * 1) Endotherm Kit +TD
 * 2) TTD

Player 1 rushed Requires synergy for Green. Scorchilla can set a combo.
 * DD
 * DC
 * CA
 * 1) Endotherm Kit +T
 * TR

Change Log

 * June 30th, 2015
 * Cost changed from to.
 * February 15th, 2015
 * Cost increased from 4 to 5.
 * Supply decreased from 4 to 1.
 * Build time increased from 1 to 4.
 * Constructed units increased from 2 Frostbites + 2 Cryo Rays to 4 Frostbites + 4 Cryo Rays.
 * January 8th, 2015
 * Added to the game.