Supply: | 20 |
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Cost: | 3 |
Build time: | 1 |
Health: | 1 |
Notes: | |
Position: | Back Left |
Auric Impulse is a Colorless unit. It provides a small gold boost for the next turn.
Panel[]
Strategy[]
Here are two different mental models you can use for Auric Impulse. Both assume you have a bit of energy to spare, so they are particularly useful in higher-Engineer count games.
The first model is that it's simply a way to carry money over between turns, that's actually efficient for a change! Next turn, you'll still have your 3 gold, but with instant 33% interest as well. This can help you get costly units you normally couldn't afford.
Another model is that it's a "try-before-you-buy" Drone. Buy it instead of the Drone, then see what your opponent does on their turn. Now you can either "keep" your trial Drone by re-buying one, or "return" it by just doing nothing. Be careful not to accidentally stall your economy this way; when your Aurics sacrifice themselves, it's only by purchasing *more* than that many Drones that your income grows.
With Antima Comet[]
When buying Antima Comet, you generally save the rest of your gold until the next turn to buy as many Engineers as possible right before the comet activates. By purchasing Auric Impulse in the same turn as the comet, you can buy more Engineers in the next turn than you would have been able to buy just by saving up gold.
Change log[]
- February 19th, 2015
- February 15th, 2015
- December 1st, 2014
- Renamed to Auric Impulse, from Victory Bond.
- New Art.
- November 14th, 2014
- Supply increased from 10 to 20.
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