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{{Unit infobox}}
 
{{Unit infobox}}
   
'''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]].
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'''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]] and part of the [[base set]]. It produces one {{ticon|blue}}[[Blue resource]] per turn.
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==Panel==
 
{{Unit panel}}
   
 
==Strategy==
 
==Strategy==
The Blastforge produces a resource called Behemium, but more commonly referred to as “blue. If the blue produced by the Blastforge is not used during your turn it decays and is not stored. In most cases, you do not want to buy a Blastforge and fail to take advantage of the blue resource, since that is inefficient play. It is far better to buy more [[Drone]]s or another resource type until your economy can support using the available blue resource each turn.
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The Blastforge produces a resource called [[Blue resource|Behemium]], more commonly referred to as {{ticon|blue}}blue. If the blue produced by a Blastforge is not used by the end of the turn it was produced, it decays and is not stored.
   
Short of special units in the Randomized set, you will typically be following your first Blastforge with either a [[Wall]] or a [[Steelsplitter]]. As blue resource basic units are the most defensive and absorptive of the basic units means that you can keep this investment alive for a short while as you ramp up to more advance blue technology.
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Short of special units in the [[random set]], the first Blastforge is typically followed up with either a [[Wall]] or a [[Steelsplitter]]. Because Blue is best for defensive units, and quite poor at making attackers, you typically want to make a Blastforge only when your opponent is threatening to make attackers of their own. If you are under no threat, a [[Conduit]] or [[Animus]] is usually better.
   
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Because the best absorber in the set usually costs Blue, players will almost always buy at least one Blastforge.
The most expensive blue units in Prismata require 3 blue resources. This means having 3 Blastforges in play, or some alternative such as a [[Synthesizer]]. A lot of these expensive blue units are also limited in supply, so consider how you will transition from playing these expensive units into an army (typically Steelsplitters are the way to go).
 
   
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== Common Openings ==
==Panel==
 
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{{Unit panel}}
 
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===== Player 1 =====
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Player 1's natural blastforge opening is relatively uncommon, because you usually don't need defense as early as turn 4. Player 1's 3rd Engi Blastforge, which delays the Blastforge for one turn in order to get a larger economy, is extremely common.
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Natural Blastforge
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# DD
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# DD
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# DDB
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3rd Engi Blastforge
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# DD
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# DDE
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# DDD
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# DDDB
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===== Player 2 =====
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Player 2 has a very hard time going Blastforge first. Usually, this is alright, because Player 2 can get a Blastforge out easily after either a [[Conduit#Player 2 Openings|Natural Conduit]] or [[Conduit#Player 2 Openings|3rd Engi Natural Conduit]] opening, and Conduits are not very committal. However, in cases where, because of the Random Set, you really want a Blastforge and no Conduit, here are two openings you can use.
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P2 Masterbot
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# DD
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# DB
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Called the masterbot because master bot uses it a lot. Mostly used in [[Flame Animus]] sets.
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P2 3rd Engi Blastforge
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# DD
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# DDE
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# DDD
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# DDDB
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Floats four Gold two turns in a row, but can be good in [[Glossary|Big Blue]] sets.{{Unit type nav}}
   
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[[Category:Base set]]
{{Unit type nav}}
 

Latest revision as of 18:17, 25 November 2017

Blastforge
Colorless unit
At the start of your turn, gain Blue resource
Supply: 10
Cost: 5Gold
Build time: Build time1
Health: Health3
Position: Back Far Left
Blastforge-portrait

A Blastforge

Blastforge is a Colorless unit and part of the base set. It produces one Blue resourceBlue resource per turn.

Panel[ | ]

Blastforge-panel

Strategy[ | ]

The Blastforge produces a resource called Behemium, more commonly referred to as Blue resourceblue. If the blue produced by a Blastforge is not used by the end of the turn it was produced, it decays and is not stored.

Short of special units in the random set, the first Blastforge is typically followed up with either a Wall or a Steelsplitter. Because Blue is best for defensive units, and quite poor at making attackers, you typically want to make a Blastforge only when your opponent is threatening to make attackers of their own. If you are under no threat, a Conduit or Animus is usually better.

Because the best absorber in the set usually costs Blue, players will almost always buy at least one Blastforge.

Common Openings[ | ]

Player 1[ | ]

Player 1's natural blastforge opening is relatively uncommon, because you usually don't need defense as early as turn 4. Player 1's 3rd Engi Blastforge, which delays the Blastforge for one turn in order to get a larger economy, is extremely common.

Natural Blastforge

  1. DD
  2. DD
  3. DDB

3rd Engi Blastforge

  1. DD
  2. DDE
  3. DDD
  4. DDDB
Player 2[ | ]

Player 2 has a very hard time going Blastforge first. Usually, this is alright, because Player 2 can get a Blastforge out easily after either a Natural Conduit or 3rd Engi Natural Conduit opening, and Conduits are not very committal. However, in cases where, because of the Random Set, you really want a Blastforge and no Conduit, here are two openings you can use.

P2 Masterbot

  1. DD
  2. DB

Called the masterbot because master bot uses it a lot. Mostly used in Flame Animus sets.

P2 3rd Engi Blastforge

  1. DD
  2. DDE
  3. DDD
  4. DDDB

Floats four Gold two turns in a row, but can be good in Big Blue sets.