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Blood Pact
Red resource spell
Spell: construct 4 prompt Husks, and construct a Grimbotch with Lifespan 3 for your opponent
Supply: 10
Cost: 3GoldRed resource
Build time: Build time0
Health: Health1
Creates:
Position: Back Far Right
BloodPact-portrait

A Blood Pact

Blood Pact is a Red spell. It provides PromptPrompt Blockerdefense, but also adds Attackattack for your opponent.

Panel[ | ]

BloodPact-panel

Husk
Grimbotch


Strategy[ | ]

Blood Pact provides you with Health4 Health of PromptPrompt defense through Husks while constructing a Grimbotch for your opponent. In the short-term it gives you the option to block Attack3 damage for 3GoldRed resource (gold and red), since the Grimbotch you construct for your opponent can immediately attack (And just after, either attack or block for Health2, etc). Blood Pact is thus not extremely efficient, avoid relying on it if possible. It has many use cases:

  • Late in the game on turns when you are heavily pressured, sometimes the alternative is to hold back Drones or something equally unattractive. In this case, Blood Pact does not seem so bad.
  • By this point, Red resource is generally not very convenient to use either, getting a Tarsier means 2 lost Defense for next turn.
  • If your opponent relies heavily on ExhaustExhaust attackers (Scorchillas, Iso Kronuses), the impact of the produced Grimbotches will be lessened since they are not themselves exhaust attackers.
  • When you need prompt granularity to prevent an exploit.
  • When you need to free resources for an otherwise efficient play.
  • You can also take advantage of the lifespan of the Grimbotch that you give to your opponent by freezing it. In such a case, it's best to just attack with it.
  • Finally, if your opponent is playing a breachproof strategy, you can simply kill the Grimbotches.


Blood Pact is actually nearly as efficient as Wall, cost per cost. It gives net 3 Prompt soak for 3R, essentially 2.5 gold extra at an efficient Soak rate, while opponent has 2 Lifespan turns left on the Grimbotch, which forces 1 Defense after, then blocks 2 Attack with 1 Threat at best, a loss of about 4 gold for the Blood Pact user at mere Tarsier inflation.

Change log[ | ]

  • April 6th, 2018
  • December 9th, 2015
  • December 1st, 2014
    • Cost decreased from 4GoldRed resource to 3GoldRed resource.
  • October 21st, 2014
    • Added.