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Chieftain
Green resourceBlue resource unit
Fragile (Fragile: does not heal)
Lifespan3 (Lifespan 3: dies after 3 turns)
Ability: gain AttackAttack
Supply: 10
Cost: 8GoldGreen resourceGreen resourceBlue resource
Build time: Build time1
Health: Health7
Attack: AttackAttack
Lifespan: Lifespan3
Notes:
Position: Middle Right
Chieftain-portrait

A Chieftain

Chieftain is a Green-blue unit. It's an attacker and blocker with short LifespanLifespan, but lots of Fragilefragile health.

Panel[]

Chieftain-panel

Strategy[]

Chieftain's main characteristic is its high Health7 fragile health for a cost of only 8GoldGreen resourceGreen resourceBlue resource (Goldgold, Green resourcegreen and Blue resourceblue), making it exceptionally potent at tanking damage.

As with all units with LifespanLifespan and BlockerBlocker, Chieftain is at its most efficient when used to take fatal damage on the turn that it would die due to lifespan, ensuring that all its health goes to use. This is especially important in the case of Chieftain, since AttackAttackattack per turn can otherwise be obtained without the lifespan drawback for similar costs – two Tarsiers, for example, cost 8GoldRed resourceRed resourcered and provide the same amount of Attack, but can do it indefinitely.

The best way to use the Chieftain in this fashion is by creating a 'train' of Chieftains, buying one every turn from the first and using them to defend in succession. In this manner they all get full value. The difficulty in this setup is being able to predict three turns in advance that Chieftain's life won't be wasted in defense when its time comes.

In another use case, you may also block with the Chieftain up to 6Attack on its first turn by leaving it in defense and then just attack with it for two turns. This is actually quite powerful, since the Defense comes 2 turns earlier than usual, still having Threat, though it loses the Wall that would block the turn after, and some of its own pressure. This drawback is paid over evenly for Wall absorb (Below par with Colossus), otherwise, it's better to keep the strong Absorber.

Change log[]

  • September 18th, 2015
    • Cost increased from 7GoldBlue resourceGreen resourceGreen resource to 8GoldBlue resourceGreen resourceGreen resource.
  • November 15th, 2014
    • Added.