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Colossus
Green resourceBlue resourceRed resource unit
Fragile (Fragile: does not heal)
Ability: gain AttackAttackAttack
Supply: 4
Cost: 15GoldGreen resourceBlue resourceBlue resourceRed resourceRed resource
Build time: Build time1
Health: Health8
Attack: AttackAttackAttack
Notes:
Position: Middle Right
Colossus-portrait

A Colossus

Colossus is a Green-blue-red unit.

Panel[]

Colossus-panel

Strategy[]

Colossus is a very strong attacker, and is also one of the highest-defence blockers in the game. Generally, maximum value is extracted from Colossus by letting it defend once for 7 damage, thus expending all the Soak, then subsequently using it as an attacker. Offering similar defense value to an Infusion Grid (Which adds 4 Health then 3 from absorb) but all on the 1st turn, then 3 Attack from the 2nd turn, it is roughly 3Gold more efficient than Tarsiers for the extra threat and attack.

If you have a unit with 4 or higher Absorb, such as Energy Matrix or Xaetron, Colossus will only offer a smaller amount of extra Absorb value, thus may not be the best option. If such an Absorber cannot either Soak or gain value by skipping its Absorb, Colossus should not be used to defend.

If Colossus is bought for one delayed defence, it is 5GoldGreen resourceRed resourceRed resource more expensive than 2 Infusion Grid, which is generally a small price to pay for a strong attacker thereafter (if you have the necessary tech).

Counters[]

Colossus is hard-countered for Absorb by Apollo as once you absorb with it it will be on Health1 and thus be vulnerable to sniping (Can absorb for only 4, which is mediocre value). It is also countered by units such as Bloodrager or Lancetooth that can allow the opponent to spend away some or all of their attack on the turn you defend with Colossus, decreasing the absorb you get.

Change log[]

  • February 17th, 2016
    • Added.