Prismata Wiki
(Strategy rewritten in third person.)
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(added link to pressure)
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{{Unit infobox}}
 
{{Unit infobox}}
   
'''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It's a high powered, breach vulnerable attacker.
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'''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It's a high powered, [[breach]] vulnerable {{ticon|attack}}attacker.
   
 
==Panel==
 
==Panel==
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Cynestra is one of the most cost-efficient attacking units in the game, being more gold efficient per point of damage even compared to the humble [[Tarsier]]. The single {{ticon|red}} cost of Cynestra also means that it can be built alongside a [[Rhino]] from a single Animus, allowing players a bit of extra defense while improving their offensive power immensely. However, Cynestra also requires a significant investment of {{ticon|green|3}} in order to build, meaning that being able to construct one per-turn is a difficult proposition. Cynestra, therefore, tends to be best via building a single Conduit, saving until one has {{ticon|green|3}}, then building Cynestra at that point, instead constructing Tarsiers from the spare {{ticon|red}} in the off turns. alternatively, players can build 3 Conduits, dropping a Cynestra each turn, then transitioning into another {{ticon|green}} and/or {{ticon|red}} unit, should one exist. The 3 Conduit strategy tends to be less advised if there aren't many other {{ticon|green}} units in the pool, as Cynestras only have 4 [[supply]], meaning using up the surplus of green with anything other than [[Gauss Cannon|Gauss Cannons]] tends to become difficult.
 
Cynestra is one of the most cost-efficient attacking units in the game, being more gold efficient per point of damage even compared to the humble [[Tarsier]]. The single {{ticon|red}} cost of Cynestra also means that it can be built alongside a [[Rhino]] from a single Animus, allowing players a bit of extra defense while improving their offensive power immensely. However, Cynestra also requires a significant investment of {{ticon|green|3}} in order to build, meaning that being able to construct one per-turn is a difficult proposition. Cynestra, therefore, tends to be best via building a single Conduit, saving until one has {{ticon|green|3}}, then building Cynestra at that point, instead constructing Tarsiers from the spare {{ticon|red}} in the off turns. alternatively, players can build 3 Conduits, dropping a Cynestra each turn, then transitioning into another {{ticon|green}} and/or {{ticon|red}} unit, should one exist. The 3 Conduit strategy tends to be less advised if there aren't many other {{ticon|green}} units in the pool, as Cynestras only have 4 [[supply]], meaning using up the surplus of green with anything other than [[Gauss Cannon|Gauss Cannons]] tends to become difficult.
   
Due to it's high cost-efficiency, Cynestra tends to be difficult to counter, especially when the opposing player's play position is black, allowing them to get a natural early Conduit. If one suspects their opponent is going to use Cynestra, attempting to create a large amount of pressure to attempt to get the opposing player to use their {{ticon|green}} on [[Forcefield|Forcefields]] is advised, as is having a Blastforge for [[Wall|Walls]] or other defenders. More efficient defenders in the set, such as [[Doomed Mech]] and [[Energy Matrix]] makes defending against Cynestra more effective.
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Due to it's high cost-efficiency, Cynestra tends to be difficult to counter, especially when the opposing player's play position is black, allowing them to get a natural early Conduit. If one suspects their opponent is going to use Cynestra, attempting to create a large amount of [[pressure]] to attempt to get the opposing player to use their {{ticon|green}} on [[Forcefield|Forcefields]] is advised, as is having a Blastforge for [[Wall|Walls]] or other defenders. More efficient defenders in the set, such as [[Doomed Mech]] and [[Energy Matrix]] makes defending against Cynestra more effective.
   
 
While Cynestra's low {{ticon|hp}}health makes it fairly vulnerable in the event of a breach, it is less so compared to other {{ticon|red}}-based units such as [[Tarsier|Tarsiers]] and [[Shadowfang|Shadowfangs]]. While going entirely without defenders is discouraged, transitioning into breach-resistant units such as [[Gauss Cannon|Gauss Cannons]] may still be an option, especially with multiple Conduits.
 
While Cynestra's low {{ticon|hp}}health makes it fairly vulnerable in the event of a breach, it is less so compared to other {{ticon|red}}-based units such as [[Tarsier|Tarsiers]] and [[Shadowfang|Shadowfangs]]. While going entirely without defenders is discouraged, transitioning into breach-resistant units such as [[Gauss Cannon|Gauss Cannons]] may still be an option, especially with multiple Conduits.

Revision as of 18:44, 11 March 2015

Cynestra
Green resourceRed resource unit
Fragile (Fragile: does not heal)
At the start of your turn, gain AttackAttackAttack
Supply: 4
Cost: 12GoldGreen resourceGreen resourceGreen resourceRed resource
Build time: Build time1
Health: Health2
Attack: AttackAttackAttack
Notes:
Position: Back Right
Cynestra-portrait

A Cynestra

Cynestra is a Green-red unit. It's a high powered, breach vulnerable Attackattacker.

Panel

Cynestra-panel

Strategy

Cynestra is one of the most cost-efficient attacking units in the game, being more gold efficient per point of damage even compared to the humble Tarsier. The single Red resource cost of Cynestra also means that it can be built alongside a Rhino from a single Animus, allowing players a bit of extra defense while improving their offensive power immensely. However, Cynestra also requires a significant investment of Green resourceGreen resourceGreen resource in order to build, meaning that being able to construct one per-turn is a difficult proposition. Cynestra, therefore, tends to be best via building a single Conduit, saving until one has Green resourceGreen resourceGreen resource, then building Cynestra at that point, instead constructing Tarsiers from the spare Red resource in the off turns. alternatively, players can build 3 Conduits, dropping a Cynestra each turn, then transitioning into another Green resource and/or Red resource unit, should one exist. The 3 Conduit strategy tends to be less advised if there aren't many other Green resource units in the pool, as Cynestras only have 4 supply, meaning using up the surplus of green with anything other than Gauss Cannons tends to become difficult.

Due to it's high cost-efficiency, Cynestra tends to be difficult to counter, especially when the opposing player's play position is black, allowing them to get a natural early Conduit. If one suspects their opponent is going to use Cynestra, attempting to create a large amount of pressure to attempt to get the opposing player to use their Green resource on Forcefields is advised, as is having a Blastforge for Walls or other defenders. More efficient defenders in the set, such as Doomed Mech and Energy Matrix makes defending against Cynestra more effective.

While Cynestra's low Fragilehealth makes it fairly vulnerable in the event of a breach, it is less so compared to other Red resource-based units such as Tarsiers and Shadowfangs. While going entirely without defenders is discouraged, transitioning into breach-resistant units such as Gauss Cannons may still be an option, especially with multiple Conduits.

Change log

  • December 1st, 2014
    • Added.