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Deadeye Operative
Blue resource unit
Stamina3 (Stamina 3: can only be clicked 3 times)
Ability: Destroy a non-blocking Drone. (Only units named exactly 'Drone' can be destroyed.)
Supply: 4
Cost: 5GoldBlue resourceBlue resource
Build time: Build time1
Health: Health2
Stamina: Stamina3
Notes:
Position: Middle Far Left
DeadeyeOperative-portrait

A Deadeye Operative

Deadeye Operative is a Blue unit. It has a game-changing ability to cut down opponent's economy.

Panel[]

DeadeyeOperative-panel

Strategy[]

Deadeye Operative provides the unique AbilityAbility to take out your opponent's economy, being able to destroy three Drones per Operative regardless of any of your opponents Blockerblockers. Next to no other unit in the Random Set provides this ability with the exception of Apollo.

Deadeye Operative effective reduces Drone supply by 12, making it generally a must-buy in sets where you would normally want many more than 15 Drones. Remember that Deadeye Operatives can hit Drones, and ONLY Drones, thus Wild Drones, Vivid Drones, Trinity Drones, and Doomed Drones are immune to their AbilityAbility. Thus you should be careful about going for Deadeyes if your opponent could convert all of their Drones to some alternate econ unit before your Deadeyes run out of stamina.

Deadeye Operative is an econ unit, so it tends to be good in most of the same situations as lots of Drones - Doomed Mech or Energy Matrix probably means you should go for Deadeyes, for example. On the other hand, Feral Warden or Redeemer probably means you should not.


Openings[]

In sets where Deadeye Operatives look desirable, it is common for Player 1 to open with:

  1. DD
  2. DD
  3. BB
  4. DD + Deadeye Operative

And continue buying nothing but Drones, Engineers, and Deadeyes until all the Deadeyes have been bought.

Player 2's most common build is the following:

  1. DD
  2. DD
  3. DBB
  4. DDE + Deadeye Operative

Player 2 can rush.

  1. DD
  2. BB
  3. Deadeye Operative +D
  4. Deadeye Operative +DD
  5. Deadeye Operative +DDE (Not often possible, enemy had often fired before)

Change log[]

  • September 23rd, 2016
    • Cost increased from 4GoldBlue resourceBlue resource to 5GoldBlue resourceBlue resource.
    • HP increased from Health1 to Health2.
  • June 10th, 2016
    • Cost decreased from 5GoldBlue resourceBlue resource to 4GoldBlue resourceBlue resource.
    • HP decreased from Health3 to Health1.
  • February 17th, 2016
    • Cost changed from 4GoldBlue resourceBlue resource plus consuming a Steelsplitter to 5GoldBlue resourceBlue resource.
    • HP decreased from Health4 to Health3.
    • No longer attacks.
    • Now blocks.
    • No longer requires attack to be spent when sniping drones.
  • October 15th, 2015
    • Stamina Stamina3 added.
  • March 11th, 2015
  • February 15th, 2015
    • Cost increased from 8GoldBlue resourceBlue resource to 11GoldBlue resourceBlue resource.
    • Attack increased from Attack1 to Attack2.
    • Ability's activation cost increased from Attack1 to Attack2.
    • Health increased from Health2 to Health4.
  • December 17th, 2014
    • Cost increased from 7GoldBlue resourceBlue resource to 8GoldBlue resourceBlue resource.
    • Is no longer a blocker.
    • Attack increased from Attack0 to Attack1.
    • Ability now costs Attack1 to active.
    • Health decreased from Health3 to Health2.
  • October 4th, 2014
    • Added.

External Links[]