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Deadeye Operative provides the unique {{ticon|click}}[[Ability]] to take out your opponent's economy, being able to take out a [[Drone]] per turn, per Operative regardless of any of your opponents {{ticon|block}}blockers. This, makes them fairly strong, as next to no other unit in the [[random set|Random Set]] provides this ability with the exception of [[Apollo]].
 
Deadeye Operative provides the unique {{ticon|click}}[[Ability]] to take out your opponent's economy, being able to take out a [[Drone]] per turn, per Operative regardless of any of your opponents {{ticon|block}}blockers. This, makes them fairly strong, as next to no other unit in the [[random set|Random Set]] provides this ability with the exception of [[Apollo]].
   
How and when to play Deadeye Operative, however, is fairly tricky. The {{ticon|gold}}[[Gold]] cost isn't the lowest, at 11 {{ticon|gold}}[[Gold]], and it's price goes up further by the fact that it takes up {{ticon|blue|2}} to create. Assuming you're going to be using the Deadeye's {{ticon|click}}[[Ability]] per-turn, while you may be able to harass and whittle down the opponent's economy, you won't be able to do any direct damage, as you'll be using all your [[tech]] towards Deadeyes. Deadeye's are currently a slightly more efficient attack than [[Steelspilter]] and can force your opponent to build lots of blockers than won't absorb if you are using your snipe ability. Furthermore, Deadeyes can hit [[Drone|Drones]], and ONLY [[Drone|Drones]], thus [[Wild Drone|Wild Drones]], [[Vivid Drone|Vivid Drones]], [[Trinity Drone|Trinity Drones]], and [[Doomed Drone|Doomed Drones]] are immune to their {{ticon|click}}[[Ability]].
+
How and when to play Deadeye Operative, however, is fairly tricky. The {{ticon|gold}}[[Gold]] cost isn't the lowest, at 11 {{ticon|gold}}[[Gold]], and it's price goes up further by the fact that it takes up {{ticon|blue|2}} to create. Assuming you're going to be using the Deadeye's {{ticon|click}}[[Ability]] per-turn, while you may be able to harass and whittle down the opponent's economy, you won't be able to do any direct damage, as you'll be using all your [[tech]] towards Deadeyes. Deadeye's are currently a slightly more efficient attack than [[Steelsplitter]] and can force your opponent to build lots of blockers than won't absorb if you are using your snipe ability. Furthermore, Deadeyes can hit [[Drone|Drones]], and ONLY [[Drone|Drones]], thus [[Wild Drone|Wild Drones]], [[Vivid Drone|Vivid Drones]], [[Trinity Drone|Trinity Drones]], and [[Doomed Drone|Doomed Drones]] are immune to their {{ticon|click}}[[Ability]].
   
 
Generally, Deadeyes work best in the mid game, where you are dealing enough damage to force your opponent to build more {{ticon|block}}[[Blocker|Blockers]], but not enough to manage to breach. Deadeyes allow you to skip over your opponent's {{ticon|block}}[[Blocker|Blockers]] and hit their precious [[Drone|Drones]], which they most likely will be unable to rebuild, as [[Engineer|Engineers]] will tend to be delegated to defense. This in turn means that they cannot rebuild their defenses, eventually leading to your success.
 
Generally, Deadeyes work best in the mid game, where you are dealing enough damage to force your opponent to build more {{ticon|block}}[[Blocker|Blockers]], but not enough to manage to breach. Deadeyes allow you to skip over your opponent's {{ticon|block}}[[Blocker|Blockers]] and hit their precious [[Drone|Drones]], which they most likely will be unable to rebuild, as [[Engineer|Engineers]] will tend to be delegated to defense. This in turn means that they cannot rebuild their defenses, eventually leading to your success.

Revision as of 10:52, 20 February 2015

Deadeye Operative
Blue resource unit
Stamina3 (Stamina 3: can only be clicked 3 times)
Ability: Destroy a non-blocking Drone. (Only units named exactly 'Drone' can be destroyed.)
Supply: 4
Cost: 5GoldBlue resourceBlue resource
Build time: Build time1
Health: Health2
Stamina: Stamina3
Notes:
Position: Middle Far Left
DeadeyeOperative-portrait

A Deadeye Operative

Deadeye Operative is a Blue unit. It has a game-changing ability to cut down opponent's economy.

Panel

DeadeyeOperative-panel

Strategy

Deadeye Operative provides the unique AbilityAbility to take out your opponent's economy, being able to take out a Drone per turn, per Operative regardless of any of your opponents Blockerblockers. This, makes them fairly strong, as next to no other unit in the Random Set provides this ability with the exception of Apollo.

How and when to play Deadeye Operative, however, is fairly tricky. The GoldGold cost isn't the lowest, at 11 GoldGold, and it's price goes up further by the fact that it takes up Blue resourceBlue resource to create. Assuming you're going to be using the Deadeye's AbilityAbility per-turn, while you may be able to harass and whittle down the opponent's economy, you won't be able to do any direct damage, as you'll be using all your tech towards Deadeyes. Deadeye's are currently a slightly more efficient attack than Steelsplitter and can force your opponent to build lots of blockers than won't absorb if you are using your snipe ability. Furthermore, Deadeyes can hit Drones, and ONLY Drones, thus Wild Drones, Vivid Drones, Trinity Drones, and Doomed Drones are immune to their AbilityAbility.

Generally, Deadeyes work best in the mid game, where you are dealing enough damage to force your opponent to build more BlockerBlockers, but not enough to manage to breach. Deadeyes allow you to skip over your opponent's BlockerBlockers and hit their precious Drones, which they most likely will be unable to rebuild, as Engineers will tend to be delegated to defense. This in turn means that they cannot rebuild their defenses, eventually leading to your success.

If your opponent goes all-in and forgoes defense, sacrificing away all his Drones, Deadeye Operatives still provide AttackAttack if they don't activate their AbilityAbility. While Deadeyes are one of the least efficient attackers, AttackAttack is more useful than sniping non-existent Drones. The AttackAttack also threatens significant extra damage per-turn, and using the AttackAttack to breach may be often more useful than taking out a Drone, espicially if you can kill low health attackers such as Tarsiers.

Change log

  • February 15th, 2015
    • Cost increased from 8GoldBlue resourceBlue resource to 11GoldBlue resourceBlue resource.
    • Attack increased from Attack1 to Attack2.
    • Ability's activation cost increased from Attack1 to Attack2.
    • Health increased from Health2 to Health4.
  • December 17th, 2014
    • Cost increased from 7GoldBlue resourceBlue resource to 8GoldBlue resourceBlue resource.
    • Is no longer a blocker.
    • Attack increased from Attack0 to Attack1.
    • Ability now costs Attack1 to active.
    • Health decreased from Health3 to Health2.
  • October 4th, 2014
    • Added.

External Links