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Doomed Drone
Colorless unit
Lifespan4 (Lifespan 4: dies after 4 turns)
Ability: gain 1Gold
Supply: 10
Cost: 2GoldEnergy
Build time: Build time1
Health: Health1
Lifespan: Lifespan4
Position: Middle Far Left

A Doomed Drone

Doomed Drone is a Colorless unit. It's a Goldgold producer with limited LifespanLifespan that can be used as a cost-effective Blockerblocker or as a means to accelerate your early economy.




Drone's transient cousin, Doomed Drone are a single GoldGold cheaper to purchase, however it has only a LifespanLifespan of four turns.

A Doomed Drone generates 4Gold over the course of its LifespanLifespan, paying for itself and giving you an extra 2Gold. They can be thought of as cheaper, slower, more efficient Auric Impulses. Doomed Drone are good in both high and low economy:

  • In a high economy game, Doomed Drones can be extremely efficient if rightly timed. To do so,they must be able to block Attackattack on their last Lifespan turn.
  • In a low economy game, Doomed Drone are excellent to accelerate the early game as they let you purchase tech buildings faster.

The power of the Doomed Drone, aside from its practical cost, is to Blockersoak on its last or 2nd to last turn, thus giving 1Prompt prompt soak for 1Gold, which is very efficient. This also means rushes that can expect a counter rush should stock on them instead of Drones on the early turns, to block right after the starting defense is down.

In a game with Doomed Drones, it is still recommended that you buy enough regular Drones to sustain your economy first, then use Doomed Drones to help 'curve' out your Goldgold expenditures each turn efficiently when you start buying your Key units.

Doomed Drones are also practical as preventive defense. The next time you would consider buying an Engineer for defense on a future turn, instead consider buying a Doomed Drone if you have the Energyenergy to spare. Doomed Drones feature the same GoldGold cost and HealthHealth as an Engineer (and provide the same defensive granularity), but also have the option of producing gold for a while first if it turns out that you don't need defense immediately.


Doomed Drone (1) can strengthen several openings.

Player 1 Fast Conduit:

  1. DD
  2. C + 11

Supports early Green rush. Useful for Chrono Filter.

Player 1 Econ Animus:

  1. DD
  2. DDE
  3. DDD
  4. DDA + 1 (or CC + 111)

Avoids floating 2 Gold or delaying the Animus.

Player 1 Higher Econ:

  1. DD
  2. DDE
  3. DDE + 1
  4. DDDD (or DDDE + 1)

High Econ.

Player 1 Econ Conduit Rush:

  1. DD
  2. DDE
  3. C +111
  4. CDE +11
  5. CC +1111

Venge Cannon or Cluster Bolt rush. Defends the Drones for some time.

Player 2 Rush:

  1. DD
  2. A + 11 or BD + 1

When speed is important.

Player 2 Fast Econ:

  1. DE + 1
  2. DDD
  3. A + 111 or DB + 11 or DDC + 1

Best opening for Player 2.

Player 2 Higher Econ:

  1. DE + 1
  2. DDD
  3. DDEE + 1
  4. DDDDD

Very smooth High Econ.

Player 2 Blastforge Rush:

  1. B + 1
  2. Flame Animus + 1 (or Shredder or Synthetizer)

Early tech rush, can make Breachproof faster.

Change log[]

  • September 18th, 2015
    • Supply decreased from 20 to 10.
  • January 8th, 2015
    • Lifespan increased from Lifespan3 to Lifespan4.