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{{Unit infobox}} |
{{Unit infobox}} |
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− | '''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It's a gold producer with limited lifespan that can be used as a cost-effective blocker or as a means to accelerate your early economy. |
+ | '''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It's a {{ticon|gold}}[[gold]] producer with limited {{ticon|lifespan}}[[Lifespan]] that can be used as a cost-effective {{ticon|block}}[[blocker]] or as a means to accelerate your early [[economy]]. |
==Panel== |
==Panel== |
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==Strategy== |
==Strategy== |
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− | [[Drone]]'s transient cousin, |
+ | [[Drone]]'s transient cousin, '''{{PAGENAME}}''' are a single {{ticon|gold}}[[Gold]] cheaper to purchase, however it has only a {{ticon|lifespan}}[[Lifespan]] of four turns. |
− | A |
+ | A {{PAGENAME}} generates {{ticon|gold|4}} over the course of its {{ticon|lifespan}}[[Lifespan]], paying for itself and giving you an extra {{ticon|gold|2}}. They can be thought of as cheaper, slower, more efficient [[Auric Impulse]]s. |
+ | {{PAGENAME}} are good in both high and low economy: |
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+ | *In a [[high economy]] game, {{PAGENAME}}s can be extremely efficient if rightly timed. To do so,they must be able to block {{ticon|attack}}[[attack]] on their last {{ticon|lifespan}} turn. |
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+ | *In a [[low economy]] game, {{PAGENAME}} are excellent to accelerate the early game as they let you purchase [[tech]] buildings faster. |
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− | In a game with |
+ | In a game with {{PAGENAME}}s, it is still recommended that you eventually buy enough regular [[Drone]]s to sustain your [[economy]], and to use {{PAGENAME}}s to help 'curve' out your {{ticon|gold}}gold expenditures each turn efficiently. |
+ | In a game with {{PAGENAME}}s, it is still recommended that you buy enough regular [[Drone]]s to sustain your [[economy]] first, then use {{PAGENAME}}s to help 'curve' out your {{ticon|gold}}gold expenditures each turn efficiently when you start buying your [[Key unit]]s. |
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− | Doomed Drones are also efficient defenders. The next time you would consider buying an Engineer for defense on a future turn, instead consider buying a Doomed Drone if you have the energy to spare. Doomed Drones feature the same Gold cost and Health as an Engineer, and you can use it to block closer to the end of its lifespan for full effect. If you do so when the Doomed Drone has only one or two turns left, you have, in essence, purchased a free Engineer! However, you'll often be desperately scrounging for Gold to help feed more superior defenses and building up an army. |
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+ | {{PAGENAME}}s are also efficient [[preventive defense]]. The next time you would consider buying an [[Engineer]] for defense on a future turn, instead consider buying a {{PAGENAME}} if you have the {{ticon|energy}}[[energy]] to spare. {{PAGENAME}}s feature the same {{ticon|gold}}Gold cost and {{ticon|health}}[[Health]] as an Engineer (and provide the same [[defensive granularity]]). Blocking at the end of its {{ticon|lifespan}}lifespan is equivalent to buying a free Engineer and {{ticon|gold|1}}. |
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− | ==Builds involving Doomed Drone== |
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− | ... |
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==Change log== |
==Change log== |
Revision as of 17:12, 25 February 2015
Doomed Drone is a Colorless unit. It's a gold producer with limited Lifespan that can be used as a cost-effective blocker or as a means to accelerate your early economy.
Panel
Strategy
Drone's transient cousin, Doomed Drone are a single Gold cheaper to purchase, however it has only a Lifespan of four turns.
A Doomed Drone generates 4 over the course of its Lifespan, paying for itself and giving you an extra 2. They can be thought of as cheaper, slower, more efficient Auric Impulses. Doomed Drone are good in both high and low economy:
- In a high economy game, Doomed Drones can be extremely efficient if rightly timed. To do so,they must be able to block attack on their last turn.
- In a low economy game, Doomed Drone are excellent to accelerate the early game as they let you purchase tech buildings faster.
In a game with Doomed Drones, it is still recommended that you eventually buy enough regular Drones to sustain your economy, and to use Doomed Drones to help 'curve' out your gold expenditures each turn efficiently.
In a game with Doomed Drones, it is still recommended that you buy enough regular Drones to sustain your economy first, then use Doomed Drones to help 'curve' out your gold expenditures each turn efficiently when you start buying your Key units.
Doomed Drones are also efficient preventive defense. The next time you would consider buying an Engineer for defense on a future turn, instead consider buying a Doomed Drone if you have the energy to spare. Doomed Drones feature the same Gold cost and Health as an Engineer (and provide the same defensive granularity). Blocking at the end of its lifespan is equivalent to buying a free Engineer and 1.
Change log
Unit types |
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