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{{Unit infobox}}
 
{{Unit infobox}}
   
'''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It's a gold producer with limited lifespan that can be used as a cost-effective blocker or as a means to accelerate your early economy.
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'''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It's a {{ticon|gold}}[[gold]] producer with limited {{ticon|lifespan}}[[Lifespan]] that can be used as a cost-effective {{ticon|block}}[[blocker]] or as a means to accelerate your early [[economy]].
   
 
==Panel==
 
==Panel==
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==Strategy==
 
==Strategy==
[[Drone]]'s transient cousin, Doomed Drones are a single Gold cheaper to purchase, but last only four turns.
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[[Drone]]'s transient cousin, '''{{PAGENAME}}''' are a single {{ticon|gold}}[[Gold]] cheaper to purchase, however it has only a {{ticon|lifespan}}[[Lifespan]] of four turns.
   
A Doomed Drone generates 4{{ticon|gold}} over the course of its lifetime, paying for itself and giving you an extra 2{{ticon|gold}}. They can be thought of as cheaper, slower, more efficient [[Auric Impulse]]s. This makes them not a great option for your economy in a long game with expensive units. However, if you are playing for a pure economic advantage in a shorter, aggressive game, then Doomed Drones are excellent for helping to accelerate the early game.
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A {{PAGENAME}} generates {{ticon|gold|4}} over the course of its {{ticon|lifespan}}[[Lifespan]], paying for itself and giving you an extra {{ticon|gold|2}}. They can be thought of as cheaper, slower, more efficient [[Auric Impulse]]s.
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{{PAGENAME}} are good in both high and low economy:
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*In a [[high economy]] game, {{PAGENAME}}s can be extremely efficient if rightly timed. To do so,they must be able to block {{ticon|attack}}[[attack]] on their last {{ticon|lifespan}} turn.
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*In a [[low economy]] game, {{PAGENAME}} are excellent to accelerate the early game as they let you purchase [[tech]] buildings faster.
   
In a game with Doomed Drones, it is still recommended that you eventually buy enough regular Drones to sustain your economy, and to use Doomed Drones to help 'curve' out your gold expenditures each turn efficiently.
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In a game with {{PAGENAME}}s, it is still recommended that you eventually buy enough regular [[Drone]]s to sustain your [[economy]], and to use {{PAGENAME}}s to help 'curve' out your {{ticon|gold}}gold expenditures each turn efficiently.
   
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In a game with {{PAGENAME}}s, it is still recommended that you buy enough regular [[Drone]]s to sustain your [[economy]] first, then use {{PAGENAME}}s to help 'curve' out your {{ticon|gold}}gold expenditures each turn efficiently when you start buying your [[Key unit]]s.
Doomed Drones are also efficient defenders. The next time you would consider buying an Engineer for defense on a future turn, instead consider buying a Doomed Drone if you have the energy to spare. Doomed Drones feature the same Gold cost and Health as an Engineer, and you can use it to block closer to the end of its lifespan for full effect. If you do so when the Doomed Drone has only one or two turns left, you have, in essence, purchased a free Engineer! However, you'll often be desperately scrounging for Gold to help feed more superior defenses and building up an army.
 
   
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{{PAGENAME}}s are also efficient [[preventive defense]]. The next time you would consider buying an [[Engineer]] for defense on a future turn, instead consider buying a {{PAGENAME}} if you have the {{ticon|energy}}[[energy]] to spare. {{PAGENAME}}s feature the same {{ticon|gold}}Gold cost and {{ticon|health}}[[Health]] as an Engineer (and provide the same [[defensive granularity]]). Blocking at the end of its {{ticon|lifespan}}lifespan is equivalent to buying a free Engineer and {{ticon|gold|1}}.
==Builds involving Doomed Drone==
 
...
 
   
 
==Change log==
 
==Change log==

Revision as of 17:12, 25 February 2015

Doomed Drone
Colorless unit
Lifespan4 (Lifespan 4: dies after 4 turns)
Ability: gain 1Gold
Supply: 10
Cost: 2GoldEnergy
Build time: Build time1
Health: Health1
Lifespan: Lifespan4
Notes:
Position: Middle Far Left
DoomedDrone-portrait

A Doomed Drone

Doomed Drone is a Colorless unit. It's a Goldgold producer with limited LifespanLifespan that can be used as a cost-effective Blockerblocker or as a means to accelerate your early economy.

Panel

DoomedDrone-panel

Strategy

Drone's transient cousin, Doomed Drone are a single GoldGold cheaper to purchase, however it has only a LifespanLifespan of four turns.

A Doomed Drone generates 4Gold over the course of its LifespanLifespan, paying for itself and giving you an extra 2Gold. They can be thought of as cheaper, slower, more efficient Auric Impulses. Doomed Drone are good in both high and low economy:

  • In a high economy game, Doomed Drones can be extremely efficient if rightly timed. To do so,they must be able to block Attackattack on their last Lifespan turn.
  • In a low economy game, Doomed Drone are excellent to accelerate the early game as they let you purchase tech buildings faster.

In a game with Doomed Drones, it is still recommended that you eventually buy enough regular Drones to sustain your economy, and to use Doomed Drones to help 'curve' out your Goldgold expenditures each turn efficiently.

In a game with Doomed Drones, it is still recommended that you buy enough regular Drones to sustain your economy first, then use Doomed Drones to help 'curve' out your Goldgold expenditures each turn efficiently when you start buying your Key units.

Doomed Drones are also efficient preventive defense. The next time you would consider buying an Engineer for defense on a future turn, instead consider buying a Doomed Drone if you have the Energyenergy to spare. Doomed Drones feature the same GoldGold cost and HealthHealth as an Engineer (and provide the same defensive granularity). Blocking at the end of its Lifespanlifespan is equivalent to buying a free Engineer and 1Gold.

Change log

  • January 8th, 2015
    • Lifespan increased from Lifespan3 to Lifespan4.