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Drake
Blue resource unit
At the start of your turn, gain AttackAttack
Ability, and consume a Blastforge: gain AttackAttack
Supply: 4
Cost: 12GoldBlue resourceBlue resource
Build time: Build time1
Health: Health4
Attack: AttackAttackAttackAttack
Consumes:
Position: Middle Far Right
Drake-portrait

A Drake

Drake is a Blue unit with high attack which threatens more Attackdamage thanks to its AbilityAbility.

Panel[]

Drake-panel

Strategy[]

Drake provides Attack2 attack each turn and has the AbilityAbility to gain Attack2 more attack by consuming a Blastforge.

Drake creates a huge threat for your opponent who has to overdefend for your maximum damage every turn even though you probably will not Abilityclick it. Since sacrificing a Blastforge for Attack2 attack is a high price, you usually only want to do it if it allows you to breach or at least kill an important defender such as a Borehole Patroller.

Drake's cost for a regular attacker is slightly over 2Gold over a good cost, yet it forces 2 Prompt defense from opponent right after, making it very strong. From there, using the Ability itself actually 'honors' the opponent's defense, paying the cost and removing the threat advantage.

Another case when you will want to use this Abilityability is if your opponent has built a unit such as Amporilla and you absolutely need to pressure them as much as possible to stop them from buying more double-value Tarsiers. It is also good to attack cycle Blastforges if the opponent's soak price is high, or makes it fall short of an efficient turn.

Drake can also be used to transition out of heavy blue. For example, if you were forced to buy 3 Blastforges to get Defense Grid, you can buy a Drake afterward and use its click ability to get rid of the unwanted Blastforges and transition into green and/or red tech. Of course, it is advisable to keep one Blastforge per Drake around so they can all continue to threaten damage.

Note that if you have exactly one Blastforge per Drake and you click a Drake without replacing the Blastforge - and you don't breach - you don't actually deal any damage. When you're not breaching, attackers get value by forcing your opponent to buy defense. But if you lose the Blastforge when you click the Drake, then 2 of your threat is becoming fake, so the opponent doesn't actually have to defend for any more than they would have if you didn't click it. Of course, you may want to click it anyway if the Drake click exploits or kills a defender that is producing something, such as a Borehole Patroller).

Drake can be used very effectively in breach me if you dare situation thanks to its Health4 Health.

Change log[]

  • August 8th, 2015
    • Cost decreased from 17GoldBlue resourceBlue resourceBlue resource to 12GoldBlue resourceBlue resource. Attack decreased from Attack3 to Attack2 (still sacrificing a Blastforge and doing 2 additional damage when clicked). Health decreased from Health5 to Health4.
  • May 23rd, 2015
    • Cost increased from 16GoldBlue resourceBlue resourceBlue resource to 17GoldBlue resourceBlue resourceBlue resource.
  • December 17th, 2014
    • Cost increased from 15GoldBlue resourceBlue resourceBlue resource to 16GoldBlue resourceBlue resourceBlue resource.
  • October 11th, 2014
    • Cost increased from 14GoldBlue resourceBlue resourceBlue resource to 15GoldBlue resourceBlue resourceBlue resource.

External Links[]