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Engineer
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{{Unit infobox}} '''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] {{ticon|block}}[[blocker]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It is part of the [[base set]] and produces {{ticon|energy}}[[Energy]]. ==Panel== {{Unit panel}} ==Strategy== Players start the game with two Engineers. This provides them with a thin layer of defense and also allows them to make up to two [[Drone]]s per turn. In the early game, Engineers are useful for providing Energy for making Drones. Later in the game, Engineers are good for providing [[Defense_concepts#Defensive_granularity|granular]] defense. ==='''Buying Engineers for Energy'''=== On turn two, buying a third Engineer in order to make three Drones per turn is common. When playing a third Engineer opening, it's important to buy three Drones per turn for at least two turns after going for third Engineer. A good rule of thumb for beginners is to only go for third Engineer if there is an [[absorb|absorber]] in the [[random set]] with four or more health. Going up to four or more Engineers in the opening is usually incorrect. The main time four Engineer builds are correct is when an energy-intensive unit like [[Vivid Drone]] or [[Galvani Drone]] is in the set. ==='''Buying Engineers for Granular Defense'''=== Having a pair of Engineers around for defense is the most common way for a player to keep their defense granular. Engineers are [[prompt|non-prompt]], so if Engineers are going to die on defense, a pair of Engineers should be made ahead of time to replace them. ==='''Buying Engineers as a Gold Sink'''=== Even if granularity is not a concern, if you have extra gold in the mid or late game but not enough for extra tech to be a good idea, Engineer is usually the right purchase. When compared to a Drone that gets used for defense immediately (without being clicked even once), the Engineer can block just as well but costs {{ticon|gold|1}} less. ==='''Spending Energy in the mid to late game'''=== Usually, the only way to spend Energy is on economic units like Drone. Once players are in the mid game, players [[Strategy Guide|no longer want to make economic units]], and so Energy becomes useless. Most of the time, players simply allow the Energy to decay at the end of their turn. However, some advanced units like [[Galvani Drone]], [[Electrovore]], and [[Cauterizer]] allow players to spend their Energy instead of letting it go to waste. This is valuable, because players want to keep a pair of Engineers around for defense anyway. {{Unit type nav}} [[Category:Base set]]
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