Flame Animus is a Blue unit. It produces one Red, as well as 1 attack.
Panel[]
Strategy[]
Flame Animus is a more efficient way to get production than the standard Animus, so you should usually only buy Animus instead if either you need the red immediately or you don't have to spare. Flame Animus is especially useful in sets where you need a single red per turn and you would not use the second red produced by a normal Animus, such as Tia Thurnax or Antima Comet sets. It can also be used to produce Hellhounds easily, or add the missing red for an Amporilla or a Shadowfang without buying a second Animus.
Like Tarsier, Flame Animus's buildtime can sometimes be taken advantage of to deny your opponent's absorb. For example if you already opened with a Steelsplitter and your opponent responded with a Wall, Flame Animus over Steelsplitter becomes an efficient purchase as an attacker even if you don't particularly want the red, because it will prevent your opponent from getting the full 2 absorb.
Openings[]
Here is an opening using Flame Animus's natural synergy with Shadowfang for Player 1:
- DD
- DD
- DDB
- DD + Flame Animus
- WAD or SAD (depending on whether any damage is being threatened yet)
- W + Shadowfang
By turn 6, you can buy Shadowfang + Wall each turn and have a bit of extra gold to spend on Engineers, additional Drones, or whatever.
Player 2 has a similar opening which is slightly faster but ends up with less Drones:
- DD
- DB
- DD + Flame Animus
- DDA
- W + Shadowfang
Perforator or Blood Phage allow buying it out. Player 1:
- DD
- DB
- D + Flame Animus
- DD + Flame Animus
- TD + Flame Animus
- x2 Perforator + WE
Steelforge rush for Player 2:
- DD
- DB
- DD + Flame Animus
- Steelforge + D + Flame Animus
- RTD + click
Really benefits from better Econ.
Change log[]
- December 9th, 2015
- October 2nd, 2014
Unit types |
---|