Supply: | 20 |
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Cost: | 2 |
Build time: | 2 |
Health: | 1 |
Notes: | |
Position: | Middle Far Right |
Frostbite is a Red unit. It's an inexpensive source of chill, but it self-sacrifices at use.
Panel
Strategy
Frostbite can be considered the equivalent of Gauss Charge and Pixie, in that it can be a sink for that would otherwise have gone unused at the end of the turn.
At 3, Frostbite is able to chill all defenders in the basic set, most notably Wall. In the absence of more efficient defenders in the random set, such as Defense Grid or Xeno Guardian, Frostbites can be stockpiled to threaten a breach, forcing an opponent to spend an additional 5 for Walls to defend against each 2 Frostbite.
Note that Frostbite is consumed upon use so it chills only once, making it particularly useful to create one decisive breach. Like most chill, it loses value against breach-resistant units, such as Gauss Cannon.
Since Frostbite chills for a fixed 3, having defenders with amounts of health that are not multiples of 3 (Xeno Guardian and Infusion Grid) can allow a player to defend more comfortably. In this scenario, since not every Frostbite is able to chill for the maximum amount, the defending player needs less total defense to avoid getting breached. On the other hand, Frostbites can be paired with other chill that may be in the random set, especially Cryo Ray, to chill for exact amounts and apply more pressure.
Frostbite is also produced by both Frost Brooder and Endotherm Kit.
Unit types |
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