Supply: | 4 |
---|---|
Cost: | 10 |
Build time: | 1 |
Health: | 4 |
Attack: | |
Consumes: | |
Creates: | |
Position: | Middle Far Right |
Grenade Mech is a Blue unit. It's a high health attacker that comes with 3 Pixies. It also has an Ability allowing him to build 3 Pixies by consuming one Blastforge.
Panel[]
Strategy[]
Grenade Mech is a rather situational unit. It is most useful against opponents with no access to good blockers and relying on breach-vulnerable attackers.
Grenade Mech is not very efficient damage for its cost (though stronger than Base attackers when over Absorb), but it provides a large amount of pressure, with 4 attack on the first turn and the ability to sacrifice Blastforges for 3 more. 3 Pixies for 6 gold is a good enough deal that it often makes sense to continue clicking Grenade Mechs and re-buying Blastforges.
Buying Grenade Mech is mostly effective when you already have a large amount of persistent attack (e.g. from Tarsiers) to back it up, the spike in damage pressure can be overwhelming for an unprepared opponent. Starting with Grenade Mechs will usually be ineffective since it costs 10 just to get a single constant attacker (The starting Engineers defend earlier as well), however, it can be a strong counter to rushes such as a fast Savior (Only to be tried with good soak) or low econ red rushes as the opponent will not be able to defend adequately. The Pixies can also be saved to gain offensive finesse, making defending against Grenade Mechs more annoying.
While Grenade Mech has 4 Health, keep in mind it is not a blocker. Its high health, however, allows it to be breach-resistant though. It is also worth remembering that Apollo cannot kill Grenade Mech.
Openings[]
Both player 1 and player 2 have fairly quick Grenade Mech rushes available. Just keep in mind that Grenade Mech rushes are not a go-to strategy; instead they are useful mostly as a counter to an opponent playing right into it, for example with a turn 2 Animus.
Player 1[]
- DD
- DD
- DDB
- SB (WDB if opponent is attacking)
Econ opening for rush
- DD
- DDE
- DDD
- DDDB
- SBB
This allows getting a Grenade Mech and S for some turns. The click is available when getting a Wall.
Player 2[]
- DD
- DB
- DDS (DDW if opponent is attacking)
- SB (or WB)
Rush Openings[]
Player 2 Auric Impulse (0)
- 00
- BB00
- Grenade Mech +0
- Grenade Mech +click or 0
Lancetooth (1) makes this strongly viable. Doomed Drone fits very well. Drake. As the 2nd Attacker. Click the Mech.
Player 1 Attack Econ rush
- 00
- BB0
- Grenade Mech
- Lancetooth +click Grenade Mech
Pressures while denying Absorb.
Change Log[]
- December 9th, 2015
- Ability cost increased from consume a Blastforge to pay 1 and consume a Blastforge.
- September 18th, 2015
- ability now consumes a Blastforge and constructs 3 Pixies instead of 2.
- February 15th, 2015
- Now has a ability: consume a Blastforge to construct 2 Pixies.
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