Frontline icon.png (Frontline: can be attacked directly)
At the start of your turn, gain Attack icon.png
Click icon.png : gain Attack icon.png
Supply: 4
Cost: 10 Gold icon.png Blue resource icon.png Red resource icon.png
Build time: Build time icon.png 1
Health: Health icon.png 7
Attack: Attack icon.png Attack icon.png
Position: Front Right
A Hannibull

Hannibull is a Blue-red unit. It's a high Health icon.png health Frontline icon.png frontline attacker that can also be used to Blocker icon.png block.




Hannibull, like most Frontline icon.png frontline units, is most effective either in the early game or in the late game. A Hannibull rush can most often be defended. However, if you combine it with other frontline units like Iceblade Golem or Wild Drone it can pose a very huge threat if there are no good defenders in the set. It has the niche of granting invincibility if the user manages to pressure the opponent below 7 Attack.

Hannibull rushing synergizes with Flame Animus as you most often do not have the Gold icon.png gold available to spend the 2nd red that a normal Animus would give you. Mobile Animus can rush, though that makes exploiting it easier as well.

Another good way of using Hannibulls is to buy them in the late game, when both players are almost struggling on defense, as a 7 HP blocker that also attacks for 1 and threatens to attack for another 1.


Player 1 Chrono Filter (1) rush.

  1. DD
  2. D1
  3. Hannibull
  4. DD
  5. Hannibull +C
  6. GD
  7. Hannibull +D

Gains 7 Attack while defending. Player 2 can go first with Auric Impulse. Improved by Thorium Dynamo.

Player 1 Flame Animus (1)

  1. DD
  2. DB
  3. D1
  4. DD1
  5. Hannibull
  6. Hannibull +T

Player 2 Flame Animus (1) and Vivid Drone (0)

  1. B0
  2. 01
  3. 01
  4. Hannibull +D
  5. Hannibull
  6. Hannibull +0

Change log

  • May 23rd, 2015
    • Cost increased from 9 Gold icon.png Blue resource icon.png Red resource icon.png to 10 Gold icon.png Blue resource icon.png Red resource icon.png . Health increased from Health icon.png 6 to Health icon.png 7. Now does 1 damage at the start of the turn, and a 2nd damage when clicked (formerly, it did 0 damage at the start of the turn, and 2 damage when clicked).
  • October 11th, 2014
  • October 4th, 2014
    • Health increased from Health icon.png 5 to Health icon.png 6.
  • September 13th, 2014
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