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Iceblade Golem
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Iceblade Golem
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==Strategy== At {{ticon|gold|7}}{{ticon|blue}}{{ticon|red}} ({{ticon|gold}}[[gold]], {{ticon|blue}}[[blue]] and {{ticon|red}}[[red]]) for {{ticon|attack|1}}[[attack]], Iceblade Golems are one of the least efficient [[attack|attacking units]] in the game. Being {{ticon|frontline}}[[frontline]] units, they're also susceptible to simply being attacked directly. However, their weaknesses are made up by a few strengths: *Iceblade Golems have a high {{ticon|health}}[[Health]] to {{ticon|gold}}[[gold]] ratio, providing {{ticon|health|6}} for only {{ticon|gold|7}}. Thus, even though they're frontline, an enemy would need considerable effort in order to take one down. *Iceblade Golems provide both attack and {{ticon|chill|2}}[[chill]]. While {{ticon|chill|2}} is a awkward number to work with, this does make Iceblades able to [[breach]] earlier, or force a suboptimal defense by freezing off [[defensive granularity|granularity]]. Thus, Iceblade Golems tend to excel against [[blue unit|high-blue]] opponents situations, where they will be able to freeze through the enemy's defenses, as well as providing raw attack power, and a form of defense, as your opponent will most likely focus their efforts on removing Iceblades. Though, considering the Attack value as {{Ticon|gold|5}}{{Ticon|blue}}, the extra cost thus being {{Ticon|gold|2}}{{Ticon|red}} for persistent {{Ticon|chill|2}}, means that often the opponent still has a larger cost to pay for {{Ticon|prompt}} the next turn to compensate. If it forces more than {{Ticon|gold|3}}{{Ticon|blue}} in defense per Iceblade, it's very strong value. ===Synergies=== Having only {{ticon|chill|2}}[[chill]] means that it would require 2 Iceblades to chill a [[Wall]]. Supplementary {{ticon|chill}}, such as [[Cryo Ray|Cryo Rays]] or [[Frostbite|Frostbites]] will allow for much more efficient chilling and thus allow for better use of the Iceblade's {{ticon|attack}}[[attack]]. As you will generally be committed to {{ticon|frontline}}[[Frontline]] due to Iceblades, others would also do well. [[Wild Drone|Wild Drones]] will provide an [[economy|economic]] boost to pumping out more Iceblades, and [[Hannibull|Hannibulls]] can be teched into if the supply of Iceblades are running out, or you simply need {{ticon|block}}[[blocker]]. ===Counters=== Despite their strengths, Iceblade Golems are easily countered by [[breach me I don't care|breach-resistant]] units. [[Gauss Cannon|Gauss Cannons]] are the primary counter against Iceblades: if your opponent can pump out at least one Gauss Cannon for every Iceblade, you'll generally end up losing. The primary advantage of Iceblades are their {{ticon|chill}}[[chill|freeze]], which is rendered obsolete if there's nothing to freeze in the first place, and Iceblades are too attack-inefficient to push through breach-resistance. If you see your opponent building a [[Conduit|Conduit]], you should consider transitioning into [[Tarsier|Tarsiers]] with the Blastforge for [[Wall|Walls]], or other units in the [[Random set]]. In addition, Iceblade Golems are not {{ticon|blocker}}[[blocker]]s. If your opponent can bring up enough of an offense, they don't necessarily have to focus on your Golems, meaning you'll have to shore up your own defenses in order to ensure you don't get breached.
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