Prismata Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Random page
Join in
Community portal
Community discussion
Admin noticeboard
Recent changes
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Prismata Wiki
406
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Random page
Join in
Community portal
Community discussion
Admin noticeboard
Recent changes
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Lucina Spinos
Back to page
Edit
VisualEditor
View history
Talk (3)
Edit Page
Lucina Spinos
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Unit infobox}} '''{{PAGENAME}}''' is an extremely [[attack|aggressive]] [[supply|legendary]] {{ticon|red}}[[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]]. It is very [[breach]]-vulnerable, and has the {{ticon|click}}[[ability]] to convert [[Drone]]s into [[Perforator]]s. ==Panel== {{Unit panel}} | {{Unit panel|Perforator}} ==Strategy== '''{{PAGENAME}}''' will often be the center of your strategy when you choose to build it, both because of its {{ticon|click}}[[ability]] and high cost. By itself it is a cost-efficient attacker, extremely vulnerable in case of [[breach]], but what really defines it is the [[tech]] investment it requires; that combined with its ability will let you center your strategy around it to increase the pace of the game greatly through fast {{ticon|attack}}[[constant damage]]. The most straightforward {{ticon|red}}[[red]] strategies use only a single [[Animus]], and are played on [[low economy]]. {{PAGENAME}} builds are different, as its cost forces you on a rather [[high economy]] and its supply only lets you buy one. This sounds impractical because the {{ticon|red}} would go to waste after buying the single {{PAGENAME}}. The catch is that if your opponent doesn't counterattack immediately, you will actually be able to make use of it. {{PAGENAME}} is best built in [[random set|sets]] with no [[rush]]ers, [[burst]] or {{ticon|chill}}[[chill]], otherwise the risk of early {{ticon|attack}}attack or breach is too great, [[read the set]] with care. In those situations players may choose to go for a rather [[high economy]] build, since there is no way to easily threaten that path. {{PAGENAME}}, however, is a way to do just that. If you manage to build a Lucina when they start [[econ]]ing up, your opponent will have little {{ticon|attack}}attack available and a lot of defense to build to answer for the sudden {{ticon|attack}}4 it provides. That will give you time to build [[Tarsier]]s or other {{ticon|red}}red attackers ([[Shadowfang]], [[Immolite]]) before having to focus on defending yourself. When your opponent starts dealing damage back, {{PAGENAME}}'s {{ticon|click}}ability will start proving invaluable. You should click it every turn, without attempting to replace the [[Drone]]s; the point of building Lucina isn't to win with [[econ]] on the long term, but rather to [[tempo|overwhelm your opponent as fast as possible]]. Since you have to avoid getting breached at any cost you will soon have to devote most of your [[resource]]s to defense (in the form of [[Rhino]]s, or possibly [[Blood Pact]]s or [[Husk]]s). The [[Perforator]]s produced can both defend and threaten to make use of the leftover {{ticon|red}} for {{ticon|attack}}damage. In practice it seems often more preferable to let a Rhino with {{ticon|stamina}}[[Stamina]] charges left die in defense rather than lose a Perforator, since it will likely be able to attack more times. The point is that both the Perforators and the Rhinos will threaten {{ticon|attack}} damage to your opponent, forcing them to defend heavily without much resources available to fight back. As stated above, {{PAGENAME}}'s main build has rather strict requirements on the set. It is weak against: * {{ticon|chill}}Chill units, such as [[Frostbite]] or [[Endotherm Kit]], which will let your opponent bypass your defense and snipe Lucina. Some however are less effective vs {{ticon|red}}red due to lack of granularity (such as [[Nivo Charge]]). * Burst units, such as [[Cluster Bolt]] or [[Tia Thurnax]], which will simply breach your {{ticon|red}}red defense and kill it. * Rush units, such as [[Electrovore]] or [[Grimbotch]], which won't let you gather enough {{ticon|gold}}[[gold]] and {{ticon|red}}[[red]] to buy Lucina as you will need to defend early. * [[Apollo]], though {{PAGENAME}} is great value if it gets to live 4 turns. On the other hand, {{PAGENAME}} does very well combined with: * {{ticon|red}}red [[support unit]]s like [[Corpus]], [[Nitrocybe]], or [[Immolite]] which will help simplify your defense, [[tech sink|sink tech]], or put out {{ticon|attack}}damage even faster. The combo with red sink units however is a lot smaller than it is with most other double Animus units as Lucina also comes with built-in tech sink. * {{ticon|red}}red attackers requiring lots of {{ticon|red}}red resource to build ([[Shadowfang]], [[Vai Mauronax]]), as you will already have the infrastructure required. * Alternative {{ticon|gold}}gold generating units, such as [[Doomed Drone]] or [[Auric Impulse]], which can allow you to afford Lucina sooner without floating tons of {{ticon|gold}}. ==Openings== ===Lucina alone=== Often it seems desirable to rush Lucina as your first attacker since she is so efficient and puts on so much pressure that you could easily find yourself locked out of getting her at all if your opponent gets her first. An extremely fast build is available to Player 1: # DD # DD # DDA # A (float {{ticon|gold|6}}{{ticon|red|2}}) # Lucina Spinos Player 2 usually rushes her via the following: # DD # DDE # DDD (float 4{{ticon|gold}}) # DAA (float 3{{ticon|gold}}) # Lucina Spinos There is also a slower build for Player 1: # DD # DDE # DDD # DDD (float 5{{ticon|gold}} or buy Conduit) # DDDAA # Lucina Spinos ===With supporting units=== Auric impulse allows a more efficient Player 1 rush. # DD # DD # 2x [[Auric Impulse]] + A # 2x [[Auric Impulse]] + AT # Lucina Spinos + D Economy version. # DD # DDE # Auric Impulse + DD (float 1{{ticon|gold}}) # Auric Impulse + AA (float 2{{ticon|gold}}) # Lucina Spinos (float 1{{ticon|gold}}) Auric Impulse allows Player 2 a similar, faster rush: # DD # Auric Impulse + D (float 4{{ticon|gold}}) # 2x Auric Impulse + AA # Lucina Spinos Player 2 may play this super fast rush with [[Galvani Drone]]: # DD # 2x Galvani Drone + A # A (float {{ticon|gold|7}}{{ticon|red|2}}) # Lucina Spinos Another fast Player 2 rush enabled with [[Perforator]]: # DD # DA # 2x Perforator + D (float 2{{ticon|gold}}) or Perforator + TD # A (float 7{{ticon|gold}} or 6{{ticon|gold}}{{ticon|red}}) # Lucina Spinos With the Doomed Drone (1) # DE1 # DDD # A111 # 2x Perforator + A1 # Lucina Spinos Player 1 Thorium Dynamo (1): # DD # D1 # DD # DCA (Float {{Ticon|green|1}}) # TDCA click 1 (RECA pressures/absorbs) (Float {{Ticon|red|1}}) # Lucina Spinos click 1 (Lose 2 Drones, float {{Ticon|gold|1}}) It may be better to use the Base line to prevent Player 2 from getting priority. Player 2 Thorium Dynamo (1): # DD # 11 # D # AA (Float {{Ticon|gold|2}}{{Ticon|green|2}}) # Lucina Spinos click 1 ({{Ticon|gold|2}}{{Ticon|green}} left) Greatly benefits from Trinity Drone. The quickiest rush for Player 1 is with Auric Impulse (1). Though it leaves a thin economy, it can overwhelm opponent. Doomed Drone or Galvani Drone improves the opening and defense as well. # D1 # 11 # AA11 # Lucina Spinos Opening for Player 1 with Centrifuge (2) and Auric Impulse (1). # 2 # D1 (Float 1) # A11 # Lucina Spinos (Float 1GGBB) Player 2 Ossified Drone (1) and Auric Impulse (0). # D0 # A00 # AE001 # Lucina Spinos Can block a Rush to attack. ==Change log== *April 6th, 2018 **Click ability now costs {{ticon|red}}in addition to sacrificing a Drone. *February 15th, 2015 **Cost decreased from 18{{ticon|gold}}{{ticon|red|4}} to 17{{ticon|gold}}{{ticon|red|4}}. *October 11th, 2014 **Ability's activation cost changed from {{ticon|red}} to sacrifice a Drone. **Limited stamina of {{ticon|stamina}}6 has been removed. *September 29th, 2014 **Cost increased from 16{{ticon|gold}}{{ticon|red|4}} to 18{{ticon|gold}}{{ticon|red|4}}. {{Unit type nav}}
Summary:
Please note that all contributions to the Prismata Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Content page
(
view source
)
Template:Get data page
(
view source
)
Template:Icon
(
view source
)
Template:Infobox thumb
(
view source
)
Template:Is prompt
(
view source
)
Template:Link
(
view source
)
Template:Repeat icon
(
view source
)
Template:Ticon
(
view source
)
Template:Unit data
(
view source
)
Template:Unit infobox
(
view source
)
Template:Unit infobox/layout
(
view source
)
Template:Unit panel
(
view source
)
Template:Unit type
(
view source
)
Template:Unit type index
(
view source
)
Template:Unit type link
(
view source
)
Template:Unit type nav
(
view source
)
Data:Units/Lucina Spinos
(
edit
)
Follow on IG
TikTok
Join Fan Lab