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# AA + 2x Auric Impulse
 
# AA + 2x Auric Impulse
 
# Lucina Spinos
 
# Lucina Spinos
# ({{Ticon|blocker}}Block with Doomed Drones)
+
# {{Ticon}}Block with Doomed Drones
   
 
A fast Player 2 rush enabled with [[Perforator]]. It may be delayed a turn for high econ on turn 3.
 
A fast Player 2 rush enabled with [[Perforator]]. It may be delayed a turn for high econ on turn 3.

Revision as of 01:31, 5 August 2018

Lucina Spinos
Red resource unit
At the start of your turn, gain AttackAttackAttackAttack
Ability, pay Red resource, and consume a Drone: construct a Perforator
Supply: 1
Cost: 17GoldRed resourceRed resourceRed resourceRed resource
Build time: Build time1
Health: Health1
Attack: AttackAttackAttackAttack
Consumes:
Creates:
Position: Middle Far Right
LucinaSpinos-portrait

A Lucina Spinos

Lucina Spinos is an extremely aggressive legendary Red resourceRed unit. It is very breach-vulnerable, and has the Abilityability to convert Drones into Perforators.

Panel

LucinaSpinos-panel Perforator-panel

Strategy

Lucina Spinos will often be the center of your strategy when you choose to build it, both because of its Abilityability and high cost. By itself it is a cost-efficient attacker, extremely vulnerable in case of breach, but what really defines it is the tech investment it requires; that combined with its ability will let you center your strategy around it to increase the pace of the game greatly through fast Attackconstant damage.

The most straightforward Red resourcered strategies use only a single Animus, and are played on low economy. Lucina Spinos builds are different, as its cost forces you on a rather high economy and its supply only lets you buy one. This sounds impractical because the Red resource would go to waste after buying the single Lucina Spinos. The catch is that if your opponent doesn't counterattack immediately, you will actually be able to make use of it.

Lucina Spinos is best built in sets with no rushers, burst or Chillchill, otherwise the risk of early Attackattack or breach is too great, read the set with care. In those situations players may choose to go for a rather high economy build, since there is no way to easily threaten that path. Lucina Spinos, however, is a way to do just that. If you manage to build a Lucina when they start econing up, your opponent will have little Attackattack available and a lot of defense to build to answer for the sudden Attack4 it provides. That will give you time to build Tarsiers or other Red resourcered attackers (Shadowfang, Immolite) before having to focus on defending yourself.

When your opponent starts dealing damage back, Lucina Spinos's Abilityability will start proving invaluable. You should click it every turn, without attempting to replace the Drones; the point of building Lucina isn't to win with econ on the long term, but rather to overwhelm your opponent as fast as possible. Since you have to avoid getting breached at any cost you will soon have to devote most of your resources to defense (in the form of Rhinos, or possibly Blood Pacts or Husks). The Perforators produced can both defend and threaten to make use of the leftover Red resource for Attackdamage. In practice it seems often more preferable to let a Rhino with StaminaStamina charges left die in defense rather than lose a Perforator, since it will likely be able to attack more times. The point is that both the Perforators and the Rhinos will threaten Attack damage to your opponent, forcing them to defend heavily without much resources available to fight back.

As stated above, Lucina Spinos's main build has rather strict requirements on the set. It is weak against:

On the other hand, Lucina Spinos does very well combined with:

  • Red resourcered support units like Corpus, Nitrocybe, or Immolite which will help simplify your defense, sink tech, or put out Attackdamage even faster. The combo with red sink units however is a lot smaller than it is with most other double Animus units as Lucina also comes with built-in tech sink.
  • Red resourcered attackers requiring lots of Red resourcered resource to build (Shadowfang, Vai Mauronax), as you will already have the infrastructure required.
  • Alternative, stronger Goldgold generating units, such as Doomed Drone or Auric Impulse, which can push pressure costs quickier, or provide support.

Openings

Often it seems desirable to rush Lucina as your first attacker since she is so efficient and puts on so much pressure that you could easily find yourself locked out of getting her at all if your opponent gets her first. An extremely fast build is available to Player 1:

  1. DD
  2. DD
  3. DDA
  4. A (float 6GoldRed resourceRed resource)
  5. Lucina Spinos

Player 2 usually rushes her via the following:

  1. DD
  2. DDE
  3. DDD (float 4Gold)
  4. DAA (float 3Gold)
  5. Lucina Spinos

There is also a slower build for Player 1:

  1. DD
  2. DDE
  3. DDD
  4. DDD (float 5Gold)
  5. DDDAA
  6. Lucina Spinos

Strongest fast build for Player 1 using Doomed Drone and Auric Impulse. Doomed Drone is needed for Defense.

  1. 2x Doomed Drone (float 2Gold)
  2. Auric Impulse + Doomed Drone (float 5Gold) or 2x Auric Impulse (float 4Gold)
  3. AA + 2x Auric Impulse
  4. Lucina Spinos
  5. ?Block with Doomed Drones

A fast Player 2 rush enabled with Perforator. It may be delayed a turn for high econ on turn 3.

  1. DD
  2. DA
  3. D + 2x Perforator (float 2 Gold)
  4. A (float 7Gold)
  5. Lucina Spinos

Change log

  • April 6th, 2018
    • Click ability now costs Red resourcein addition to sacrificing a Drone.
  • February 15th, 2015
    • Cost decreased from 18GoldRed resourceRed resourceRed resourceRed resource to 17GoldRed resourceRed resourceRed resourceRed resource.
  • October 11th, 2014
    • Ability's activation cost changed from Red resource to sacrifice a Drone.
    • Limited stamina of Stamina6 has been removed.
  • September 29th, 2014
    • Cost increased from 16GoldRed resourceRed resourceRed resourceRed resource to 18GoldRed resourceRed resourceRed resourceRed resource.