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Militia
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Militia
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{{Unit infobox}} '''{{PAGENAME}}''' is an offensive [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]] which can produce either {{ticon|gold|1}} [[Gold]] or {{ticon|attack}}1 [[attack|damage]]. ==Panel== {{Unit panel}} ==Strategy== '''{{PAGENAME}}''' can provide you with either {{ticon|gold}}[[Gold]] or {{ticon|attack}}[[attack]] through its {{ticon|click}}[[ability]], giving you a measure of [[flexible attack]]. This makes it a good buy as a first attacker, since it will leave your opponent with two bad options: either lose an [[Engineer]], or buy a [[Wall]] or other absorber that will not be immediately useful as you will then just take the {{ticon|gold}}gold instead of {{ticon|attack}}attack. {{PAGENAME}} is similar to [[Steelsplitter]] in cost and {{ticon|attack}}damage, but lacks its {{ticon|block}}[[blocker|Block]] ability. As such it can be thought of mostly as fulfilling the same role, a [[support unit]] not efficient enough to be the backbone of your offense by itself. Having a couple of {{PAGENAME}}s available in the late game can help you [[offensive finesse|take advantage]] of larger gaps in your opponent's [[defensive granularity]], allowing you to reduce your {{ticon|attack}}damage output with benefit when it would just be absorbed anyway. {{PAGENAME}} has very high {{ticon|health}}health for its value, meaning it can be used as a [[defense strategies|breachproof]] attacker. {{PAGENAME}}'s [[ability]] is strictly inferior to [[Auride Core]]'s, but the Core by itself doesn't provide {{ticon|attack}}attack. ==Openings== Generally speaking, Militia should not be rushed; although it is good as a first attacker, it is still quite expensive for a single point of attack, and once you are over the absorb barrier you have the problem of being teched into an early Blastforge that will continue to buy inefficient attackers. Nevertheless, the openings below can be useful in some niche cases, such as games featuring [[Lancetooth]] or [[Drake]]. ===Turn 3 Build=== # DD # DB # DD {{PAGENAME}} This opening, available to player 2, lets you produce {{PAGENAME}} and 2 [[Drone]]s every turn from the 4th turn onward. As it is your first attacker you will likely force {{ticon|prompt}}[[prompt]] [[defense]], which will let you use its {{ticon|click}}[[ability]] to your advantage. There's a similar opening as player 1, 1/2{{ticon|build}} turn earlier but with one less Drone: # DD # DB # D {{PAGENAME}} ====Replays==== None yet. ==Change log== *May 23, 2015 **Health increased from {{ticon|health||2}} to {{ticon|health||4}}. {{Unit type nav}} [[Category:Units_which_pay_Attack]]
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