Practically Legal is the 1st mission of the third episode in the Campaign. The mission presents the player with waves of enemies to fight off with a powerful attacking unit with intermittent availability.
- Victory window message
- Wave-clearing missions like these have a strong "snowball effect". The first few turns are extremely important!
Hints and solution[]
General hints and tips[]
+ Show hints |
You have very little absorb in this mission, so clearing attackers is a high priority. |
The enemies in this mission come into play delayed, not under construction, so you may attack them as soon as you have breached all defenders. |
Obviously you will want to get 4 Conduits as quickly as you can. |
Attacking with Rhino is more efficient than attacking with Perforator. |
It is usually better to absorb on a prompt Rhino than on a Perforator which isn't clicked, as holding perforators is not cost effective; perforators should instead be used as defenders. |
Solution[]
The Photonic Rainmaker should be clicked on any turn where you have 13 or more Gaussite.
+ Show solution | ||
Turn | Build Order | Hold Back |
1. | CC | |
2. | CC | |
3. | AE | |
4. | R2 | |
5. | TT | 1xPerforator |
6. | TT | 1xRhino, 1xPerforator |
7. | EET | |
8. | TT | 1xPerforator |
9. | EET | |
10. | EET | |
11. | DT | |
12. | EE22 | |
13. | EER | 2xPerforator |
14. | R2 | 1xPerforator |
15. | RR | 1xPerforator |
16. | ER | |
17. | RR | 3xRhino, 1xPerforator |
18. | EE22 | 1xPerforator |
19. | R2 | 3xPerforator |
20. | EDR | |
21. | VICTORY |