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Savior
Colorless unit
As an additional cost to buy Savior, consume 6 Drones.
Build time4 (takes 4 turns to construct)
At the start of your turn, gain 1Gold for each Drone you have.
Ability, and consume a Drone: construct a Plasmafier
Supply: 1
Cost: 6Gold
Build time: Build time4
Health: Health4
Consumes:
Creates:
Position: Middle Left
Savior-portrait

A Savior

Savior is a Colorless unit, which greatly increases income and can create large amounts of pressure, after a lengthy buildtime.

Panel[]

Savior-panel

Strategy[]

Savior should be bought early in the game if you plan to use it at all; probably before you buy any tech buildings. Since Drones are double value, you should certainly proceed to buy out the entire Drone supply if at all possible. Slightly later in the game may be a better option when its opening and pressure is hindered by the unit set.

Savior is mostly strong in sets with big absorbers such as Infusion Grid and Energy Matrix as otherwise you might be rushed down by early attackers. Efficient midsize Blockersoak can help, but it also reduces the Plasmafier's attack value. Running out of Wall supply is also frequently an issue for players who go Savior with no alternate source of defense.

Savior has a particularly strong synergy with Defense Grid as the Drones it gives you are double value so it's like Defense Grid gives you 2 Drones every turn.

In normal games, Forcefield is a much better defender than Rhino. In Savior games, however, since Forcefield essentially costs 2 Drones, Rhinos become the better. For this reason you generally want to stay away from green when going for Savior, unless the green attackers are just too good to skip (eg. Asteri Cannon), or there is a random set green defender such as Aegis or Innervi Field. Plexo Cell becomes regular Forcefield efficiency soak.

Builds involving Savior[]

Player 1 Savior.

  1. DD
  2. DDE
  3. DDD
  4. DD + Savior (DB + Savior if facing a rush)
  5. DDD (Float 2Gold)
  6. DDDB


Player 2 Doomed Drone Savior.

  1. DE +Doomed Drone
  2. DDD
  3. DD +Savior
  4. DD +Doomed Drone
  5. DDD (Float 2Gold)


Player 1 Turn 3 Savior.

  1. DD
  2. DD (Float 2Gold)
  3. DD +Savior.
  4. DD (B, next W is very bad without a cost 1 or 2 Drone)
  5. DDE (DB vs Attackattack)
  6. DDD

Change log[]

  • April 6th, 2018
    • No longer fragile.
    • HP reduced from Fragile6 to Health4.
  • December 9th, 2015
    • Start of turn damage removed (from Attack2).
    • Buildtime reduced from Build time8 to Build time4.
    • Cost changed from 9Gold to 6Gold.
    • Now sacrifices 6 Drones when purchased.
    • HP reduced from 8 to 6.
  • September 18th, 2015
    • Re-added, with abilities completely changed.
  • November 15th, 2014
    • Removed.
  • November 1st, 2014
    • Cost decreased from 12Gold to 11Gold.
  • October 25th, 2014
    • Added.

External Links[]