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'''{{PAGENAME}}''' is an aggressive unit that deals a lot of {{ticon|attack}}[[attack|damage]], but with a long ({{ticon|build|3}}) Build time and cooldown through {{ticon|exhaust|3}} [[Exhaust]]. It can be used two common ways as a primary (synchronized) attacker: either alongside other attackers such as [[Tarsier]]s to merely increase breach pressure on the on turns, or to go the full mile and buy only synced Scorchillas so as to deny 67% of absorb. Either way, a burst from enough synchronized Scorchillas can be all but impossible to defend against without efficient random set soak such as [[Polywall]]. |
'''{{PAGENAME}}''' is an aggressive unit that deals a lot of {{ticon|attack}}[[attack|damage]], but with a long ({{ticon|build|3}}) Build time and cooldown through {{ticon|exhaust|3}} [[Exhaust]]. It can be used two common ways as a primary (synchronized) attacker: either alongside other attackers such as [[Tarsier]]s to merely increase breach pressure on the on turns, or to go the full mile and buy only synced Scorchillas so as to deny 67% of absorb. Either way, a burst from enough synchronized Scorchillas can be all but impossible to defend against without efficient random set soak such as [[Polywall]]. |
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β | Scorchilla's efficacy comes from being a {{Ticon|build|3}} attacker, but with 2 extra attack being |
+ | Scorchilla's efficacy comes from being a {{Ticon|build|3}} attacker, but with 2 extra attack being pfront, which cuts opponent's tempo, roughly matching the extra cost paid over a {{Ticon|build|3}} constant attacker. The attack being Click then gives a large advantage early, and against {{Ticon|lifespan}}lifespan and very inflexible defense as well. |
The problem with going full-synced Scorchillas (ie. deny absorb by having no other attack) is that this makes it innefficient to buy {{PAGENAME}}s every turn, as two-thirds of them will have to wait 1-2 turns before attacking. So how do you fix that problem? The answers comes through other units in the set. Combos are listed below. |
The problem with going full-synced Scorchillas (ie. deny absorb by having no other attack) is that this makes it innefficient to buy {{PAGENAME}}s every turn, as two-thirds of them will have to wait 1-2 turns before attacking. So how do you fix that problem? The answers comes through other units in the set. Combos are listed below. |