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Revision as of 08:39, 17 February 2015

Warning: some or all of the information in this article is out of date.
Scorchilla
Green resourceRed resource unit
Build time3 (takes 3 turns to construct)
Fragile (Fragile: does not heal)
Ability: gain AttackAttackAttack, and Exhaust3 (Exhaust 3: disabled until 3 turns from now)
Supply: 10
Cost: 3GoldGreen resourceRed resource
Build time: Build time3
Health: Health3
Attack: AttackAttackAttack
Exhaust:
Exhaust3 (click ability)
Notes:
Position: Middle Right
Scorchilla-portrait

A Scorchilla

Scorchilla is an aggressive Green-red unit which produces large amounts of Attackattack, but only every three turns. It is part of Antares.

Panel

Scorchilla-panel

Strategy

Scorchilla is a very aggressive unit that applies a lot of pressure on the opponent, but with a long cooldown through Exhaust3 Exhaust. The Attack3 attack burst it gives is relatively cheap, making it easy to suddenly amass a lot of pressure in one turn, especially in the early game.

Scorchilla may seem inefficient because it only gives on average Attack1 attack a turn for 7GoldGreen resourceRed resource, but if multiple Scorchillas can be synced to all attack together, defense becomes difficult for your opponent. Breaches are to be expected in low-econ games with lots of Scorchillas.

The flexible attack provided by Scorchillas can also come in handy against opponents lacking defense granularity or using FrontlineFrontline units. For instance it takes only 2 Scorchillas to take down a Polywall or Hannibull.

While a Scorchilla is waiting on defense, it can Blockerblock with its Health3 Fragile health, allowing it to effectively absorb 2 damage once, but making it very breach-vulnerable.

Openings

A popular opening for Player 2 goes:

  1. DD
  2. DDC
  3. DA
  4. 2x Scorchilla

This opening applies a lot of pressure, threatening Attack6 on turn 4. It is also very efficient.

A variant of this, again for the second player is:

  1. DD
  2. DDC
  3. DA
  4. DD Scorchilla
  5. 2x Scorchilla

While slightly less efficient (it wastes one Red resource), a Attack9 burst on turn 5 can similarly be tough to deal with, and the two additional Drones allow for a less economically degenerate follow-up.

External Links