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Revision as of 08:39, 17 February 2015
Scorchilla is an aggressive Green-red unit which produces large amounts of attack, but only every three turns. It is part of Antares.
Panel
Strategy
Scorchilla is a very aggressive unit that applies a lot of pressure on the opponent, but with a long cooldown through 3 Exhaust. The 3 attack burst it gives is relatively cheap, making it easy to suddenly amass a lot of pressure in one turn, especially in the early game.
Scorchilla may seem inefficient because it only gives on average 1 attack a turn for 7, but if multiple Scorchillas can be synced to all attack together, defense becomes difficult for your opponent. Breaches are to be expected in low-econ games with lots of Scorchillas.
The flexible attack provided by Scorchillas can also come in handy against opponents lacking defense granularity or using Frontline units. For instance it takes only 2 Scorchillas to take down a Polywall or Hannibull.
While a Scorchilla is waiting on defense, it can block with its 3 Fragile health, allowing it to effectively absorb 2 damage once, but making it very breach-vulnerable.
Openings
A popular opening for Player 2 goes:
- DD
- DDC
- DA
- 2x Scorchilla
This opening applies a lot of pressure, threatening 6 on turn 4. It is also very efficient.
A variant of this, again for the second player is:
- DD
- DDC
- DA
- DD Scorchilla
- 2x Scorchilla
While slightly less efficient (it wastes one ), a 9 burst on turn 5 can similarly be tough to deal with, and the two additional Drones allow for a less economically degenerate follow-up.
External Links
- Prismata Game Analysis #11: Defending Scorchilla Tia Thurnax, a video by Argeiphontes. (January 28th, 2015)
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