Sentinel is a defensive Green-red unit with Stamina whose attacks produce Engineers.
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Strategy
Sentinel excels at providing mid-range defense capabilities, with a little attack to put pressure back. For the cost of 6, it effectively provides 1 and across three turns, and delayed 3. While somewhat slow, few other units can match that level of defensive and offensive efficiency.
Sentinels excel at providing players with defensive granularity, that is, the ability to efficiently absorb varying amounts of incoming damage. They also work very well with strategies that might require a large amount of energy or Engineers, such as strategies making heavy use of Electrovores or Tesla Coils. It also has excellent synergy with Galvani Drone. As such, Sentinel is currently the only unit with Stamina with which one might want to attack even though the damage will be totally absorbed, simply to get the engineer. Players should still try to avoid this situation by not having Sentinel be one of their first attackers but rather investing in a round of Tarsiers first for instance, in order to avoid losing the damage to a simple Wall.
Change log
- September 18th, 2015
- October 11th, 2014
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