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Shredder
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Shredder
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{{Unit infobox}} '''{{PAGENAME}}''' is a [[{{#var:type}} unit|{{#var:type}}]] [[{{#ifeq:{{lc:{{#var:spell}} }}|yes|spell|unit}}]], useful primarily for mid/late game {{ticon|block}}[[defense]]. ==Panel== {{Unit panel}} ==Strategy== '''{{PAGENAME}}''' is cheaper and more sturdy than [[Steelsplitter]] while providing the same {{ticon|Attack}}[[Attack]], and cheaper than [[Wall]] while providing more {{ticon|Health}}[[Health]] and some {{ticon|attack}}[[threat|attack threat]]. Its only downside is its {{ticon|Frontline}}[[Frontline]] property, which makes it easy to pick off for your opponent. {{PAGENAME}} is mostly built in the mid to late game as [[preventive defense]], being far more efficient at defense than [[Wall]]s as long as your opponent can't make you lose [[absorb]] by picking them off. The additional [[threat|damage threat]] they offer will also play to your advantage, even if you don't use your {{PAGENAME}}s offensively, by forcing your opponent to defend against it. [[Rush]]ing {{PAGENAME}}s as main attackers is almost always a terrible option since your opponent can just pick them off at the expense of your absorb once they get to 4 {{ticon|attack}}[[constant attack]] and you have to buy defense, or else breach you and slaughter your economy if you refuse to either buy Walls or block with some of your {{PAGENAME}}s. However, in combination with [[Wild Drone]] in a [[full Frontline]] strategy, rushing Shredders can be rather difficult to beat: {{PAGENAME}}'s {{ticon|Health|4}} combined with its cheap cost can put out a lot of attack fast, and if most of your economy is made of [[Wild Drone]]s, your opponent will have basically no weak points to target when they eventually [[breach]]. Here are are example build orders for both players using [[Wild Drone]]s and {{PAGENAME}}s in conjunction: For Player 1: # 2x Wild Drone +E # 3x Wild Drone # 2x [[Drone]] +Wild Drone # BB +Drone # {{PAGENAME}} + {{PAGENAME}} + ... For Player 2: # Drone + Wild Drone +E # 3x Wild Drone +E # Drone + 3x Wild Drone # BB + Wild Drone # {{PAGENAME}} + {{PAGENAME}} ... Those builds allow to start pumping out two Shredders per turn from turn 4, creating a lot of durable [[pressure]] very early. {{Unit type nav}}
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