Changes

Jump to: navigation, search

Common Openings

2,106 bytes added, 6 years ago
no edit summary
Many aggressive builds are difficult or impossible to overcome if the opponent does not anticipate them and adjust accordingly. Familiarizing oneself with these builds is helpful in finding opportunities to use these tactics as well as learning to counter them.
 
The following notation is used for all build orders in this article. These apply to base set units. Random set units will be fully spelled out, unless otherwise noted.
==Delayed Tia Thurnax==
 
* A: Animus
* B: Blastforge
* C: Conduit
Wild* D: Drone
* E: Engineer
* F: Forcefield
* G: Gauss Cannon
* R: Rhino
* S: Steelsplitter
* T: Tarsier
* W: Wall
 
The majority of these openings are only available to Player 2, due to starting with an extra drone. In most cases Player 1 will be one or two gold short when attempting a P2 opening. However, many of the openings do become available to Player 1 if Doomed Drone is in the set. Examples of this include Delayed Tia Thurnax, Tatsu Nullifier Rush, and Double Scorchilla.
 
==Tia Thurnax==
 
{{Manual unit panels|
}}
 
===Naked Tia===
Rather than an all-out rush to land Tia on turn 4, this opening gets an extra 3 drones and 2 tarsiers that attack the same turn as Tia, at the cost of only one additional turn.
 
This is the standard Tia Thurnax rush, available to Player 2.
 
# ... DD
# ... DDDDC
# ... AADAC
# ... Tia Thurnax* (8 gold and 1 Red remaining)
 
====Replays====
 
None yet.
 
===Chrono Tia===
 
If Chrono Filter happens to be in a set with Tia Thurnax, it is possible to land a Turn 3 Tia. This is perhaps the most aggressive and risky opening in the game. It is available to Player 2.
 
# ... etc...DC
# ... C + Chrono Filter
# ... Tia Thurnax* (4 gold and 1 Blue remaining)
 
The Turn 1 play DC is highly unusual and should arouse suspicion.
 
====Replays====
 
None yet.
 
===Delayed Tia Thurnax===
 
RatherCompared thanto anthe all-out rush to landNaked Tia on turn 4, this opening gets an extra 3 drones and 2 tarsiersTarsiers that attack the same turn as Tia, at the cost of only one additional turn.
 
The delayed Tia Thurnax build is available to player 2.
''This build severely punishes opponents that opt for a high economy strategy. If Thurnax is available, going for triple Drones probably is suicidal."''
 
====Replays====
 
Pseudoradius vs. ChoKosoku: http://play.prismata.net/?r=H4T0j-4Nqdf
Pseudoradius vs. DrTasslehoff: http://play.prismata.net/?r=6EY+P-zADjr
 
==Turn 3 Shadowfang==
 
{{Manual unit panels|
Shadowfang
}}
 
===Turn 3 Rush===
 
This is an extremely aggressive opening and is telegraphed by cutting a drone on turn 1. It is available to Player 2:
On the other hand, if the opponent does not recognize the Shadowfang rush on Turn 1 and fails to adjust, the rush can still be extremely effective.
 
====Replays====
 
Hexmage vs. Kulenych: http://play.prismata.net/?r=SkHXV-pTguZ
Lunarch Studios - Why We Nerfed Shadowfang: https://www.youtube.com/watch?v=puZ7kcMDZYA
 
===RhinoFang===
==Wild Drone Mass Economy==
 
Similar to the Delayed Tia Thurnax opening, this build gets out a Shadowfang one turn later than the fastest possible route, but compensates with the resources to play Shadowfang + Rhino every turn. It is available to Player 2.
{{Manual unit panels|
Wild Drone
}}
 
# ... DD
When Wild Drones are available, it is possible to go for a super economy more efficiently than with regular drones.
# ... DD
# ... AAD
# ... Shadowfang + Rhino
# ... Shadowfang + Rhino
# ... etc...
 
====Replays====
Either player can spam Wild Drones, but the build order is more natural for Player 1:
 
SrslySirius vs. Rheb: http://play.prismata.net/?r=GqcB7-Vxn37
# 1
# 1EE
# 11
# 11EE
# 111
''The unit Wild Drone is denoted by 1''
 
===Replays=Tatsu Nullifier==
 
Will vs. Timex: http://play.prismata.net/?r=aGUHg-txnf7
 
==Tatsu Nullifier Rush==
 
{{Manual unit panels|
}}
 
===Turn 4 Rush===
The Tatsu rush is extremely effective against Blue and Red strategies. However, it is easily countered by Gauss Cannons, which are naturally resistant to breaches.
 
The Tatsu rushRush is extremely effective against Blue and Red strategies. However, it is easily countered by Gauss Cannons, which are naturally resistant to breaches.
 
This build order is available to player two.
# ... Tatsu
 
====Replays====
 
Srslysirius vs. Medar: http://play.prismata.net/?r=fXn1E-m0LB+
iminaBearSuit demonstrates the Tatsu rush: https://www.youtube.com/watch?v=iWkW-AuJIS4
 
==RhinoFang=Delayed Tatsu===
 
This opening grants the player enough resources to get a Tatsu Nullifier and a Wall each turn. Unlike a typical Tatsu Rush, this strategy can not be defeated simply by buying Gauss Cannons or other breach resistant attackers. However, it is a few turns slower.
 
The Delayed Tatsu can easily overwhelm opponents that do not manage to mount early pressure. This opening is available to Player 1.
 
# DD
# DDE
# DDD
# DDDB
# DAA
# Tatsu + Wall
# Tatsu + Wall
# Tatsu + Wall
# Tatsu + Wall
 
If Drake, Omega Splitter, or Odin are also in the set, this may catch opponents off-gaurd, as the build initially resembles a standard Big Blue opening.
 
Player 2 can use a similar build order, resulting in additional drones.
 
====Replays====
 
Kulenych vs. zzz: http://play.prismata.net/?r=FQZaA-ird99
 
==Wild Drone==
 
{{Manual unit panels|
Wild Drone
Shadowfang
}}
 
==Wild Drone =Mass Economy===
Similar to the Delayed Tia Thurnax opening, this build gets out a Shadowfang one turn later than the fastest possible route, but compensates with the resources to play Shadowfang + Rhino every turn. It is available to Player 2.
 
When Wild Drones are available, it is possible to go for a super economy more efficiently than with regular drones.
# ... DD
# ... DD
# ... AAD
# ... Shadowfang + Rhino
# ... Shadowfang + Rhino
# ... etc...
 
Either player can spam Wild Drones, but the build order is more natural for Player 1:
===Replays===
 
# 1
SrslySirius vs. Rheb: http://play.prismata.net/?r=GqcB7-Vxn37
# 1EE
# 11
# 11EE
# 111
''The unit Wild Drone is denoted by 1''
 
====Replays====
==Double Scorchilla==
 
Will vs. Timex: http://play.prismata.net/?r=aGUHg-txnf7
 
==Scorchilla==
 
{{Manual unit panels|
Scorchilla
}}
 
===Double Scorchilla===
 
Because of Player 2's ability to buy a natural conduit on turn 2 (a common line in any set), the Double Scorchilla opening is frequently seen when the unit is available.
# ... Scorchilla x2
 
An alternative line is to delay the 2 Scorchillas and threaten them on subsequent turns, while building tarsiersTarsiers. Like so:
 
# ... DD
# ... Option to Scorchilla x2
 
====Replays====
 
None yet.
 
==Asteri Cannon Rush==
 
{{Manual unit panels|
}}
 
===Turn 4 Rush===
This opening seeks to play an Asteri Cannon at the earliest possible opportunity, Turn 4. It is available to Player 2.
 
This opening seeks to play an Asteri Cannon at the earliest possible opportunity, Turn 4. It is available to Player 2.
 
# ... DD
This build order is very aggressive, not only due to the damage provided by Asteri Cannon, but also because its Forcefields allow the player to spend less on defense. However, this comes at the cost of cutting multiple drones and usually results in an initial economic disadvantage.
 
====Replays====
 
None yet.

Navigation menu