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Common Openings

4,638 bytes removed, 6 years ago
started moving openings to their units' pages
# DDD
# DDDB
 
==[[Shadowfang]]==
 
{{Manual unit panels|
Shadowfang
}}
 
===Turn 3 Rush===
 
This is an extremely aggressive opening and is telegraphed by cutting a drone on turn 1. It is available to Player 2:
 
# ... D
# ... AA
# ... Shadowfang
 
====Counters====
 
Astute opponents can easily counter this if they recognize it on Turn 1.
 
# DD - D
# DB - AA
# DS - Shadowfang
# WEE - Shadowfang
# SDE
 
From this point, the player is unable to continue buying Shadowfangs and must defend with Rhinos. This counter was even effective prior to the Shadowfang nerf on September 2014.
 
However, Player 2 is not obligated to follow through with the rush on Turn 2. As Prismata developer Elyot notes, the Turn 1 play can actually be an effective gambit:
 
''"The true power of this opening isn't just that you can double animus.''
''It's that you can completely switch away and do DDB or DDA if your opponent tries too hard to stop you. If your opponent overcompensates and does something really defensive, you can just NOT go AA and then be ahead."''
 
On the other hand, if the opponent does not recognize the Shadowfang rush on Turn 1 and fails to adjust, the rush can still be extremely effective.
 
====Replays====
 
Hexmage vs. Kulenych: http://play.prismata.net/?r=SkHXV-pTguZ
 
Argeiphontes vs. Elyot (Scorchilla Cup): http://play.prismata.net/?r=v@QbO-0BfNq
 
x3degree vs. SrslySirius: http://play.prismata.net/?r=jd9TP-QwY26
 
Lunarch Studios - Why We Nerfed Shadowfang: https://www.youtube.com/watch?v=puZ7kcMDZYA
 
===RhinoFang===
 
Similar to the Delayed Tia Thurnax opening, this build gets out a Shadowfang one turn later than the fastest possible route, but compensates with the resources to play Shadowfang + Rhino every turn.
 
This build order is available to Player 2.
 
# ... DD
# ... DD
# ... AAD
# ... Shadowfang + Rhino
# ... Shadowfang + Rhino
# ... etc...
 
====Counters====
 
Against skilled players, it is often inadvisable to use the RhinoFang as opening Player 2, as it is hard countered by the [[#Player 1 Rush|Player 1 Rush]].
 
====Replays====
 
SrslySirius vs. Rheb: http://play.prismata.net/?r=GqcB7-Vxn37
 
Slight variation S,frostbite instead of first S,R : http://play.prismata.net/?r=KX1H3-LbMrO
 
===Player 1 Rush===
 
This opening punishes opponents that attempt to force out an early Blastforge or Animus rather than opting for the natural Conduit. As noted by mrguy888 in the Prismata subreddit:
 
''2...dd is a fatal error in base+shadowfang.''
 
As suggested by its name, this opening is available to Player 1.
 
# DD
# DD
# AA
# Shadowfang
# Shadowfang + R
 
====Counters====
 
Player 2 can preemptively discourage this opening by taking the natural conduit. If Player 1 proceeds with the Shadowfang rush, it can be countered with Gauss Cannons and Walls.
 
# DD - DD
# DD - DDC
# AA - BG
# Shadowfang - WG
# Shadowfang + R - WG
 
''This line leads to a slow and painful death for the Shadowfang rusher. A couple Forcefields may be necessary, but once you have around 3 or 4 damage, it becomes indefensible for the Shadowfang player.''
 
''-Argeiphontes''
 
====Replays====
 
None yet.
 
==[[Tatsu Nullifier]]==
 
{{Manual unit panels|
Tatsu Nullifier
}}
 
===Turn 4 Rush===
 
The Tatsu Rush is extremely effective against {{ticon|blue}}[[blue]] and {{ticon|red}}[[red]] strategies. However, it is easily countered by [[Gauss Cannon]]s or other [[breach me I don't care|breach-resistant units]] due to their high {{ticon|health}}[[Health]].
 
This build order is available to player two.
 
# ... DD
# ... DD
# ... DAA
# ... Tatsu
# ... Tatsu
# ... Tatsu
# ... Tatsu
 
====Replays====
 
Srslysirius vs. Medar: http://play.prismata.net/?r=fXn1E-m0LB+
 
iminaBearSuit demonstrates the Tatsu rush: https://www.youtube.com/watch?v=iWkW-AuJIS4
 
===Delayed Tatsu===
 
This opening grants the player enough resources to get a Tatsu Nullifier and a Wall each turn. Unlike a typical Tatsu Rush, this strategy can not be defeated simply by buying Gauss Cannons or other breach resistant attackers. However, it is a few turns slower.
 
The Delayed Tatsu can easily overwhelm opponents that do not manage to mount early pressure. This opening is available to Player 1.
 
# DD
# DDE
# DDD
# DDDB
# DAA
# Tatsu + Wall
# Tatsu + Wall
# Tatsu + Wall
# Tatsu + Wall
 
If [[Drake]], [[Omega Splitter]], or [[Odin]] are also in the set, this may catch opponents off-gaurd, as the build initially resembles a standard Big Blue opening.
 
Player 2 can use a similar build order, resulting in additional drones.
 
====Replays====
 
Kulenych vs. zzz: http://play.prismata.net/?r=FQZaA-ird99
 
Delayed by player 1 beating a rush by player 2: http://play.prismata.net/?r=YD1Dr-1j@3G
 
==[[Iceblade Golem]]==
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