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Gameplay changes
This article is a stub. You can help Prismata Wiki by expanding it. This page lists gameplay changes throughout Prismata's development. Sourced from official changelog. -
Defense concepts
Defense is a key concept to master in order to improve in Prismata. Defending properly will let you keep your attackers and production units alive longer and hopefully outlast your opponent. This page lists mechanics -
Rules
This contains the precise rules of Prismata without any implementation level details (eg. doesn’t mention blockers are blue). The basic rules of Prismata are summarized briefly here: There are five resources: gold, energy, green -
Thorium Dynamo
Colorless unit (see more) As an additional cost to buy Thorium Dynamo, consume 3 Drones.2 (takes 2 turns to construct) (Fragile: does not heal)At the start of your turn, gain 5, and pay -
Advanced strategy guide : Granularity and abuse
This is the beginning of the advanced part of my strategy guide. Up to now we have covered the basics that many master players are familiar with. To make the difference from now on, you -
Blocker
Blockers, represented by the icon, are units that can add their current health to a player's defense for each turn. Note that blockers cannot do this when they use their ability during a turn -
Electrovore
unit (see more), and pay: gain -
Econ play
Winning with econ is about overcoming your opponent in the long haul by making more of your resources in economy, defense, and offense. Literally, econing up is the act of increasing your Gold production (through -
Cluster Bolt
spell (see more) Spell: construct 4 Gauss Charges, and construct a Gauss Charge for your opponent -
Resophore
unit (see more) 5 (takes 5 turns to construct) (Fragile: does not heal)At the start of your turn, gain for each Forcefield you have. -
Venge Cannon
unit (see more) As an additional cost to buy Venge Cannon, consume 3 Drones. (Fragile: does not heal)At the start of your turn, gain, lose 2, and pay: construct 3 Gauss Charges -
Immolite
unit (see more): gain, and 2 (Exhaust 2: disabled until 2 turns from now) -
Apollo
unit (see more) 2 (takes 2 turns to construct): Destroy any unit with 3 or less health. -
Centurion
unit (see more) (Prompt: blocks immediately)At the start of your turn, gain -
Iceblade Golem
unit (see more) (Frontline: can be attacked directly)At the start of your turn, gain: 2 (Chill 2: add 2 chill to target until next turn. Units with chill greater than or equal to their -
Asteri Cannon
unit (see more) (Fragile: does not heal)At the start of your turn, gain, and lose 3: construct a prompt Barrier -
Glossary
This article is a stub. You can help Prismata Wiki by expanding it. This page lists terms and abbreviations commonly used when discussing Prismata. For the Base Set units, their abbreviation is the same as -
Zemora Voidbringer
unit (see more) 6 (takes 6 turns to construct) (Fragile: does not heal), and pay: gain 8 8 -
Beginner's strategy guide : defending threat or breachproof
In this article, I will present the concept of threat, and the two major ways to deal with it: defense, and breachproof. Threat is the number you can see next to the sword symbol during -
Blue resource
Blue resource (also known as Behemium) is a metallic resource needed to purchase some units. It is also needed to power some abilities. Blue units are mechanized, armored, or structural units. In general, blue units -
Green resource
Green resource (also known as Gaussite) is a crystalline resource needed to purchase some units. It is also needed to power some abilities. Green units are high technology units typically involving forcefield, energy weapons, or -
Gauss Fabricator
unit (see more) (Fragile: does not heal)8 (Lifespan 8: dies after 8 turns)At the start of your turn, construct a Gauss Cannon -
Ossified Drone
unit (see more) As an additional cost to buy Ossified Drone, consume a Drone.At the start of your turn, gain 1, pay, and consume a Drone: construct an Ossified Drone -
Feral Warden
unit (see more) (Prompt: blocks immediately) (Fragile: does not heal): gain -
Advanced strategy guide : Gambits
This article will deal with gambits. Gambits are both funny and risky: they can win you a game through the accumulation of little benefits, or lose it on the spot if you make a miscalculation
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