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A game of Prismata is divided into turns that include the Action, Breach and Defense phases.

In general, a Prismata game goes through the following cycle, ending once one player's units are destroyed:

  • Player's turn
  • Player may attack, initiating a damage or defense phase
  • Opponent's turn
  • Opponent may attack, initiating a damage or defense phase
  • Repeat

During a turn, a player can purchase units or trigger click abilities, usually revolving around one or both of these two overall goals:

  • Keeping his or her defense above the opponent's attack value, limiting how many units are permanently damaged or destroyed.
  • Raising his or her attack value up to or above the opponent's defense in order to inflict maximum damage to opponent units.