VILE is the seventh mission of the first episode in Prismata. Complete all the missions of the episode to unlock the expert mission challenges. This mission is a basic aggressive survival puzzle, where the enemy will overwhelm with numbers after several turns, if you do not succeed to do it first. You have to optimise the order of building early Tarsiers, the most cost-efficient unit available in this challenge, to succeed. Below are hints and one opening that you can win easily from.
+ Show general tips |
Tarsier rushing is one of the basic strategies to know for regular Prismata games too! |
- Victory window message
- If you like facing off against the toughest Prismata bots in imbalanced situations, try the Totally Unfair challenges in Combat Training.
Hints and solution[]
The starting position corresponds to you being player 2 in a regular game, with Giselle being player 1, having bought two Drones on first turn with a bonus Engineer: You'll need to overcome that advantage by being that much more efficient.
There is a branch of solutions that build more economy than the one below. Described here is likely the fastest win.
+ Show specific hint |
If you find yourself spending all your gold on defence and stalling on attackers, compare how much damage you're doing to how much Gisele can defend. If she has, for example, 15 Drones and 3 Blastforges, she can defend indefinitely against up to 11 damage (buying 3 Walls and getting 2 absorb each turn). If you're dealing more than that you're making progress, otherwise you need to rewind and figure out how to get more. |
+ Show starting turns |
Turn 1: Build DD |
Turn 2: A D |
Turn 3: DD T |
Turn 4: D TT |
Turn 5: B TT |
Turn 6: E TTW |
+ Show solution |
Turn 1: Build DD |
Turn 2: A D |
Turn 3: DD T |
Turn 4: D TT |
Turn 5: B TT |
Turn 6: E TTW |
Turn 7: TTW |
Turn 8: TTW |
Turn 9: BE W |
Turn 10:TWW |
Turn 11 until the end: alternate between EWW and TWW to win |
+ Alternative openings |
DD / DD / ADD / DD TT / BD TT |
DD / DDE / DDD / ADDD |