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Venge Cannon
Green resource unit
As an additional cost to buy Venge Cannon, consume 3 Drones.
Fragile (Fragile: does not heal)
At the start of your turn, gain AttackAttack
Ability, lose Health2, and pay Green resourceGreen resourceGreen resourceGreen resource: construct 3 Gauss Charges
Supply: 10
Cost: 1GoldGreen resourceGreen resourceGreen resource
Build time: Build time1
Health: Health9
Attack: AttackAttack
Notes:
Consumes:
Creates:
Position: Middle Far Right
VengeCannon-portrait

A Venge Cannon

Venge Cannon is a Green unit, which sacrifices Drones to be built, and has the ability to create Gauss Charges at the cost of Fragilehealth and Green resourcegreen.

Panel[]

VengeCannon-panel GaussCharge-panel

Strategy[]

Venge Cannon is, in terms of GoldGold and Green resourceGreen resource cost, extremely cheap and efficient of an attacker. At Health9 fragile health and providing Attack2, Venge Cannon is amazingly effective at providing a backbone after breaches. However, while its resource cost is low, its real cost comes in sacrificing 3 Drones at build time. There are three main situations in which Venge Cannons should be built:

  • You're setting up for a breach-resistance end-game, and are converting rather squishy drones into the more hardy Venge Cannons.
  • You're playing a Venge Cannon all-in, a strategy where you build pretty much nothing but Conduits and Drones and then convert all your Drones to Venge Cannons just as the opponent is about to breach you and destroy them.
  • You have tons of extra green and nothing to spend it on.

It is more efficient for Attack when the value of Drones is reduced, making a case for it being played in most sets where Green is otherwise used. The cost scales sharply with Drone value, under medium pressure its gold cost is about 8Gold, which beats most non-red attackers.

Also of note is the Venge Cannon's AbilityAbility to create 3 Gauss Charges at the cost of Health2 and Green resource4, thus providing an additional burst of Attack3 for a turn. Because of this ability, you generally want to ensure you have enough Conduits to fuel the Green resourceGreen needed to constantly activate this ability: if the Venge Cannon can't fire off its Gauss Charges, it generally lacks the attack power to do anything of much significance. It's important to remember that if you're breached (and you generally will be with Venge Cannons), your opponent can target the Gauss Charges to destroy them, as they are "prompt" in a sense, having Build time 0 build time.

Venge Cannons as a green sink while defending work best in games with other efficient attackers, as in these games you are more willing to sacrifice Drones to put more pressure on your opponent to stop them from buying their own efficient attackers.

Venge Cannon all-ins work best in games where either the set lacks efficient defenders or your opponent has chosen a strategy that locks them out of buying the most efficient defenders in the set. Against someone going for a low-economy Amporilla, for example, a Venge all-in is exactly what you want. On the other hand, it is a poor strategy if the opponent has access to a unit like Plexo Cell.

Two units that synergize well with Venge all-ins are Gauss Fabricator (because it's just great in any breachproof strategy) and Cluster Bolt (because it's a way more efficient green sink than the Venge Cannon's click ability, and also because it stops the opponent from targeting your Gauss Charges). Fission Turret can provide a burst of Green as its ability, while not being a forced target when going Breachproof.

Openings[]

Player 1 High Econ normal.

  1. DD
  2. DDE
  3. DDD
  4. DDDC
  5. DCCB
  6. Venge Cannon +DDGW
  7. Venge Cannon +DDCW

Player 2 has to not go Turn 2 Animus.

Player 1 High Econ All-In.

  1. DD
  2. DDE
  3. DDD
  4. DDDC
  5. CCCC
  6. Venge Cannon x2 +DDDCE
  7. Venge Cannon x2 +DCEE
  8. Venge Cannon x2 +FDE

Player 1 Mid Econ All-In.

  1. DD
  2. DC
  3. DDC
  4. DDC (Attack against little to no Absorb)
  5. Venge Cannon x2 +CCC
  6. Venge Cannon x2 +DE
  7. Venge Cannon +FF


Player 2 opening with Fission Turret (1).

  1. DD
  2. DDC
  3. DD1
  4. BCC (Exploit enemy Wall)
  5. Venge Cannon +WD1
  6. Venge Cannon +DDW


Player 2 anti Animus rush.

  1. DD
  2. DDC
  3. DCC
  4. Venge Cannon +DCC
  5. 2x Venge Cannon +DDE
  6. Venge Cannon (3 Drones, 5GG left)

Converts most Drones quickly.

Player 2 faster rush.

  1. DC
  2. DC
  3. Venge Cannon +DCE
  4. Venge Cannon +DD
  5. Venge Cannon (3 Drones, 5 left)

For a Turn 2 Animus.

Change log[]

  • September 18th, 2015
    • Cost decreased from 3GoldGreen resourceGreen resourceGreen resource + sacrifice 3 Drones to 1GoldGreen resourceGreen resourceGreen resource + sacrifice 3 Drones.
    • Ability ability's activation cost increased from Green resourceGreen resourceGreen resource to Green resourceGreen resourceGreen resourceGreen resource.
  • May 23rd, 2015
    • Health increased from Health8 to Health9.
  • October 11th, 2014
    • Cost increased from 3GoldGreen resourceGreen resource + sacrifice 3 Drones to 3GoldGreen resourceGreen resourceGreen resource + sacrifice 3 Drones.
    • Ability ability's activation cost decreased from Green resourceGreen resourceGreen resourceGreen resource to Green resourceGreen resourceGreen resource.
  • October 2nd, 2014
    • Ability ability's activation cost increased from Green resourceGreen resourceGreen resource to Green resourceGreen resourceGreen resourceGreen resource.